Take On Mars

Take On Mars

Return To Cydonia Mensae
Showing 1-5 of 5 entries
Update: 7 Sep, 2019 @ 2:05am

Update: 5 Mar, 2019 @ 12:09am

update to v1.3 March 2109

- Added 'LOAD PRINTER' objective
- Doubled the round-trip distance from 4 km to 8 km (increased difficulty and playtime)
- Added a few Easter eggs... just in time for... you know.
- Refined objectives storyboard
- This scenario can not be finished in less than 1 hour and 15 mins. Please post your best time in the comments.

Update: 1 Feb, 2019 @ 12:41pm

'Crash while save' error has not been fixed... line 59... Problem is inherent to the original script upon which the scenario is based, and I don't know how to fix it.

My humble solution is just DON'T SAVE (:-|

Update: 1 Feb, 2019 @ 10:12am

v 1.2 February 2019

'Crash while save' error
- found that several files were uploaded as read only - my bad - fixed

Crash with 'Null pointer to Instance' error (line 59)
- still exists if you run too far from the base before satisfying the 'GET IN' event
- maximized the size of the trigger field to 64000 x 64000

Adjusted obvious methane supplies on the map to minimum

Changed personal inventory to be more useful
- 'Micro' slots (x9) will now hold 'Small' items (i.e. Construction or medical tool)
- 'Small' slots (x5) will now hold 'Medium' items (i.e. drill or helmet)
- 'Medium' slot (x1) will now hold 'Large' items (i.e. EVA suit)

Update: 24 Jan, 2019 @ 3:36am

v1.1
- removed the Manned Aerial Transport (made mission too easy)
- removed creative printer (made mission too easy)
- removed several barrels and decreased asset resources (made mission harder)
- added potato seeds (made mission survivable)
- changed day cycle from 1:1 to 1:12 (race against darkness | starvation | thirst adds game value)
- increased derelict MMRTG charges to 18K (realism)
- increased derelict Solar Panel stores to 70% of max and added dust (realism)