RimWorld

RimWorld

Slither Race (Legacy)
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Update: 1 Jun, 2021 @ 5:14pm

[Auto-generated text]: Update on 6/1/2021 5:14:44 PM.

Update: 28 Apr, 2021 @ 11:03am

Removed broken Vanilla Weapons Expanded - Laser patch.

Update: 23 Dec, 2020 @ 1:39pm

Mod sorting behavior updated.

Update: 20 Dec, 2020 @ 4:01pm

Vanilla Weapons Expanded: Laser compatibility. VWE:L adds a few new raid types with laser-wielding enemies to the pirate faction; Slithers may now appear in those raids.

Update: 10 Oct, 2020 @ 2:43pm

Vanilla Factions Expanded - Medieval compatibility. If activated, Slither pawns will now appear in that mod's raids, trade caravans, settlements, and the "New Kingdom" player start.

Update: 19 Sep, 2020 @ 11:13pm

Fixed a Pirate pawngroupmaker that was getting the wrong set of Slither pawns.

Update: 2 Aug, 2020 @ 2:52pm

1.2 compatibility (hopefully)

Update: 21 May, 2020 @ 6:48pm

Fixed prosthetic Slither tails not being craftable.

Update: 8 Mar, 2020 @ 8:57pm

Auto-sort now places the mod after Core.

Update: 29 Feb, 2020 @ 6:32pm

Initial 1.1 support.

Patches that inject Slithers into the previously supported modded factions - Medieval Times, VFE: Medieval, VFE: Settlers, and VWE: Laser - have not been ported over yet. Most of those mods haven't updated to 1.1 at the moment, anyway, but when they do, Slithers will not appear in their factions as they previously did until I get around to updating the patches.

I also haven't looked at the official Royalty expansion yet, either, so if it adds any factions, Slithers won't show up in their groups, either.