Stellaris

Stellaris

Expanded Events
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Update: 24 Aug, 2019 @ 3:23pm

1.1.5.1
Additions:
- Planets with an active crime deal may come under mob rule if crime reaches 80 or more

Tweaks:
- Can only get the pain farms option if you have Utopia, as without it you cannot use livestock slavery

Bug Fixes:
- Modified war forge actually decreases upkeep, instead of increasing it

Update: 17 Aug, 2019 @ 12:33pm

1.1.5
(This is technically the changelog for the last two updates, since I forgot to update last time)
Additions:
- New dig site event chain for those who own Ancient Relics
- New easter egg system, inspired by one of Martin Anward's playthroughs
- New anomalies
- New crime events
- New colony event chain
- New dimensional portal events (hell)
- New primitive events
- Warrior Culture, leaders with bad traits might be challenged to a duel to the death
- Two new food-related events
- Tech reward for ancrel.9200, if you have the Propaganda and Espionage mod active
- Tech reward for ancrel.9205
- Events that would give artifacts with Ancient Relics will give influence and consumer goods / energy without Ancient Relics
- If slaves outnumber free pops, will get a small stability hit (unless it is a thrall world) (updated yearly)

Tweaks:
- Ancient Mysteries dig site will spawn closer to (spoilers)
- ancrel.9015: must chose between Asteroid Strikes and Eco-Integration Studies
- Easter Egg systems more likely to spawn on larger maps
- CoM will need at least 10 enslaved pops before the UNE starts making a stink about it
- Buying contacts from the Curators should give you an initial contact message
- If a rubricator system already exists, the game won't make another one

Bug Fixes:
- Fixed bugged tooltip in the Memorex event
- Fixed typo in anomaly file
- Edited countryexpanded.33 (Elpis) to take relic worlds into account
- stopped event colonyexpanded.312 from calling itself

Update: 3 Aug, 2019 @ 9:46pm

1.1.5
Additions:
- New dig site event chain for those who own Ancient Relics

Tweaks:
- Ancient Mysteries dig site will spawn closer to (spoilers)
- ancrel.9015: must chose between Asteroid Strikes and Eco-Integration Studies
- Easter Egg systems more likely to spawn on larger maps

Bug Fixes:
- Fixed bugged tooltip in the Memorex event
- Fixed typo in anomaly file

Update: 2 Aug, 2019 @ 5:19pm

1.1.4
Addition:
- New dig site solar system for those who own Ancient Relics
- New Pre-Sapient event
- Brain Slug anomaly adds presapient reptiles

Tweaks:
- FE resource gift includes rare resources
- Failure to disarm the bomb on a tomb world will kill more pops
- Pacifist Movement event on tomb worlds will give permanent pacifists ethics attraction on that world
- A number of projects have been made more expensive
- Unity/Influence artifact decisions give slightly better rewards
- Reverse-Engineer Arcane Technology gives more research
- Discover precursor insight cost reduced to 20 artifacts
- Anomalies on habitable planets are generally 4 times as likely than in vanilla

Bug Fixes:
- Fixed Javorian Pox Sample giving leader lifespan bonus to robotic empires instead of non-robotic

Update: 24 Jul, 2019 @ 11:41pm

Initial Upload

Update: 24 Jul, 2019 @ 9:03pm

Initial Upload

Update: 24 Jul, 2019 @ 8:10pm

1.1.3.1
Additions:
- If the atomic clock blows up a holy world, you're going to have a bad time

Tweaks:
- Dislike from rivals of head reduced to -50
- Adjusted some possible rewards for the atomic clock
- Retrofitted Cybrex War Forge active effect will scale better with years passed

Bug Fixes:
- Fixed error in one of the solar system initializers
- Star Crazy anomaly won't fail to add energy deposit if the star has a research deposit
- Dislike from rivals of head rewritten to make sense

Update: 21 Jul, 2019 @ 12:08am

1.1.3
Addition:
- New anomaly
- New crime events for gestalts
- If you own the Head of Zarqlan, the Spiritualist FE will dislike your rivals
- Vanilla primitive events are generally more common
- A small number of vanilla dig sites can now be discovered in alternate ways
- Those who won't use robots can retrofit the Cybrex war forge

Tweaks:
- More dig site reward balancing
- Rubricator anomaly now only has a 50% chance of spawning per game

Bug Fixes
- Fixed not getting the Memorex artifact
- Fixed pleasure palace decisions
- Fixed memorex decisions
- Fixed many, many instances of borked code

Update: 8 Jul, 2019 @ 12:50pm

1.1.2
Additions:
- New primitive events

Tweaks:
- New crime event
- New Observer colony event
- Changes to the Ix Belen Dig Site:
- Not taking the Memorex will give more resources
- Memorex gives +10% pop upkeep (from, +5%)
- Memorex not given right away, need to spend artifacts and complete a special project first
- Memorex can have bad side effects, ways of alleviating them
- Can use memorex more extensively to make a planet's pops more compliant for ten years, at the risk of bad side effects

Bug Fix:
- countryexpanded.32, fixed pop of wrong species being created
- Fixed The Echos Within not giving its tech option

Update: 7 Jul, 2019 @ 12:36pm

1.1.1
Additions:
- More tweaks to dig site rewards
- New anomalies
- New crime event

Tweaks:
- Worming a world will make people dislike you
- Planetary feature events will reoccure more often
- Damaged ecosystem modifier gives -25% habitability (down from -35%)

Bug Fixes:
- Dig site rewards won't give use techs you normally can't research (work in progress)
- Fixed missing option name for an anomaly
- Fixed surveyor relic