Stellaris

Stellaris

Expanded Events
1,157 Comments
Averious ღ 3 Jul @ 1:15am 
@Gomikael You can add the 'human_1' flag to a nation in your 'user_empire_designs' file in your Documents\Paradox Interactive\Stellaris folder---that'll force it to work.
Gomikael 29 Jun @ 5:48pm 
Huh I had used an altered version of the UNE in the past and didn't have that issue I'll look around for a solution on my end then. I may be able to use a command at the start to trigger the flag. Thank you for the mod I love using it!
Tovius  [author] 29 Jun @ 4:26pm 
The Ghost of the Past event requires that you have the human_1 country flag, which may be lost if you edit the UNE.
Gomikael 29 Jun @ 2:00pm 
I got the same problem of the colony ship events not firing but I should note I made a copy of the UNE to use a different ship type could this be the cause of it not triggering?
temujin321 25 Jun @ 6:38pm 
Was wondering if there is a console command to manually trigger the Damaged Ecosystem situation, it really helps with my immersion and would love to be able to turn it on.
Cheddbuzz 25 Jun @ 6:03am 
hello i was just wondering if this mod adds a event about a xeno rights leader that give a permanent empire modifier for egalitarian and xenophile attractions? and if so if there is any way to get rid of the modifier
Cardolam 19 Jun @ 11:49am 
@Duke Fontaine

Recently I had troubles with Expanded Mods Base but solved all of them by updating to the latest version of Stellaris. Are you using latest version?
johnbarbosa 16 Jun @ 3:14am 
Hi, sorry to bother, but perhaps you can help, in all my plays I used the mod "Systems Alliance" with a custom humanoid picture, never had a problem with ghosts of the past triggering before, but with the last update only if I play vanilla UNE does show up, anyway I can trigger it?
Tovius  [author] 13 Jun @ 11:41pm 
Minor update: Paradise Lost now starts without Basic Industry. When you research the tech, the urban zone is replaced with the industrial zone.
Tovius  [author] 11 Jun @ 8:48pm 
@johnbarbosa
I'm not seeing it. Try redownloading the mod. If that doesn't work, double check it's not caused by another mod.
Tovius  [author] 11 Jun @ 7:18pm 
I mean what is the issue with it. Is the first event not showing up?
AltoidsMaximus 11 Jun @ 6:08pm 
@Tovius Traditionally, as the United Nations of Earth you would see the event that would come up in the beginning about the space ships sent before FTL technology that got lost in space. Once the player discovers Alpha Centauri Prime, they get to find the "surviving humans" of Elpis, as well as the other expanded events about it.
Tovius  [author] 11 Jun @ 4:11pm 
I will look into it
johnbarbosa 11 Jun @ 11:58am 
Hi, It seems the last update created an empty pop up box.
Tovius  [author] 9 Jun @ 4:28pm 
What do you mean? Please elaborate
AltoidsMaximus 9 Jun @ 4:25pm 
The Lost Colony Ships for the UNE is not showing up.
YutaniWakazashi 8 Jun @ 12:55pm 
@BosGhost

If you have Machines & Robots Expansion Continued, that is what was causing the blank event spam for me.
Tovius  [author] 7 Jun @ 4:11pm 
There is no error on my end. Are you sure its not another mod?
Haerzog 7 Jun @ 3:45pm 
by which you mean the blank popup event bug?
BoxGhost 6 Jun @ 10:48pm 
Anyone else still getting the popup issue? After updating and clearing steam cache im still getting the popup glitch.
Tovius  [author] 1 Jun @ 3:51pm 
That's a fault with the launcher. Try redownloading the mod.
rtrub1 1 Jun @ 1:26pm 
Warning triangle still appears when I re-enable the mod.
Nyx (She/Her) 1 Jun @ 11:59am 
No legacy version 😔
arieviloj 1 Jun @ 7:31am 
still need the outdated UM patch?
fcl3 1 Jun @ 6:01am 
Nvm, did not see this mod now requires Expanded mod base
fcl3 1 Jun @ 5:57am 
Does not seem to work with UNE search for colony event, even whan i am trying to trigger it manually, by typing event.countryexpanded.30 in console. Game tells me that event does not exist
Tovius  [author] 31 May @ 11:56pm 
It has been updated! Please let me know if you run into any problems.
Tovius  [author] 31 May @ 5:17pm 
I'm getting closer. I need to rewrite a lot of the Paradise Lost code, and then I'll need to to bug testing.
Zethuron 28 May @ 6:20am 
So in a specific case, its possible for the galactic cradle origin to cause some nearby systems to be disconnected from the hyperlane network entirely.

Probably more likely to happen on low hyperlane settings.

I see that those systems have some kind of flag on them, could that be utilized as a check to see if they are isolated? And in such case generate a new hyperlane to a nearby system not part of cradle cluster.
Tash 28 May @ 5:16am 
this is awesome and thank you Tovius for being so responsive and keeping us fans up to date on progress :-)
Cardolam 27 May @ 10:01am 
@Tovius

Don't be in any way sorry. We should be grateful. Continue the great work!
Adenrius 27 May @ 8:45am 
Thank you so much for working on this mod, no pressure :)
Tovius  [author] 26 May @ 4:49pm 
Once all my mods are updated, I plan to replace the janky locust events with a rare locus swarm cosmic storm. If anyone knows someone I can commission icon art from, please let me know.
Tovius  [author] 26 May @ 4:46pm 
I am currently working on it. Sorry for the slow progress.
tilarium 26 May @ 2:07pm 
Look at the day it was last updated and you can tell for yourself.
BoxGhost 26 May @ 1:51pm 
Has this been updated 4.0?
Zenchi.Senkusha 18 May @ 11:54am 
:steamsad:
Colithiel 12 May @ 10:28pm 
I dont plan to, thanks for taking the time to reply, looking forward to the update!
Tovius  [author] 12 May @ 9:59pm 
Please do not use mods that haven't been updated yet.
Colithiel 12 May @ 5:33pm 
My thoughts too Tilarium, thanks!
tilarium 12 May @ 1:40pm 
Best bet is to wait for an update. Any of the events that touch on planets, districts, or population are for sure going to be borked up do the chances from 4.0
Colithiel 12 May @ 1:37pm 
Does this need updated or should it be gtg?
Lancer_Vance 8 May @ 10:34am 
I know you probably have a lot on your plate ATM, but any word on this one being updated to 4.0?
Steakhael Madson 27 Apr @ 3:45pm 
I think the anamolies on precursor homeworlds is somehow effecting the ability to colonize them. More than once the First League has turned into a barren world for example.
Tovius  [author] 25 Apr @ 10:20pm 
Dyson swarms are working perfectly well on my end. Are you sure it's not another mod?
Pitlos Tails 24 Apr @ 1:36am 
also other "criticism" but the newly discovered (after paying 1k credits) cradel systems are bugged. dyson swarms dont work in them and wont collect energy
Cardolam 23 Apr @ 4:54am 
This is a great mod and the author should be fully commended for it. This being said the "damaged ecosystem" merits a redesign. Too punishing, by far.
Imperial Guardsman 22 Apr @ 8:34pm 
Want to like this mod but holy shit damaged ecosystem apparently autoproccing on certain origins is beyond obnoxious.
FirePrince 11 Apr @ 9:36pm 
Could you please be so kind as to update the link to Potent Rebellions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414192083
Tovius  [author] 8 Apr @ 4:19pm 
I don't think so.