Stellaris

Stellaris

Living Space (legacy - 2.3)
Showing 11-20 of 63 entries
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Update: 15 Jun, 2019 @ 8:18pm

fixed minor bug with mining district ai weights.

Update: 15 Jun, 2019 @ 6:57pm

Added options menu.

Update: 14 Jun, 2019 @ 8:18am

Removed planetary habitat modifier altogether, as it doesn't do anything any more. It should disappear from existing habitats after a period of time.

fixed localization for Extraction World planet designation.

Update: 14 Jun, 2019 @ 7:45am

theoretically fixed the weight code so that newly-colonized molten/toxic/frozen habitats aren't immediately converted into extraction worlds by the auto-decider. They should convert after you build a few extraction districts.

Update: 14 Jun, 2019 @ 7:08am

The 10-pop requirement no longer applies to players.
Voidborne applies it's habitability bonus to all habitats.
Xenohabitation changed: grants 10% habitability to all habitats.
Habitat Technology changed: moved to 1st-tier. made a prerequisite for all habitats.
Orbital Habitats changed: They get a hydroponics district when the 4th district slot is otherwise empty. Other than this, I left them unchanged, to preserve compatibility with other mods as much as possible.
Habitat Expansion Decisions apply to orbital habitats again.
LS habitat districts changed: All production districts grant 2 housing. All housing districts grant 8 housing.
Habitat modifier doesn't change things now - maybe i'll remove it in a future patch.
LS Habitats have reduced habitability - 70% for gas giant, barren, and all asteroids; 50% for molten, toxic, frozen.
Added a special "Exploitation Planet" designation for molten/toxic/frozen habitats that improves motes/crystals/dust production.
Hydroponics district on orbital habitat now costs 500 minerals, has 3 housing, and 3 jobs (4 for hive) like other orbital habitat districts.

Update: 13 Jun, 2019 @ 8:57am

fixed it properly this time

Update: 13 Jun, 2019 @ 8:52am

fixed missing =

Update: 13 Jun, 2019 @ 8:12am

Fixed bug where LS habitats required habitat tech. That's not supposed to come until the big patch later this week...

Update: 13 Jun, 2019 @ 7:45am

Fixed AI so they should build LS habitats again... DOH!

Also - this fix incorporates the player limit remover addon into the base mod. Players never worry about the pop limit again!

Update: 6 Jun, 2019 @ 7:16am

Added new ai weight code for urban districts from 2.3.