Tabletop Simulator

Tabletop Simulator

Scripted UNO Improved + Jump-Ins
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Update: 7 Nov, 2019 @ 1:09pm

Update: 30 Mar, 2019 @ 11:31am

Update: 30 Mar, 2019 @ 11:30am

Update: 27 Mar, 2019 @ 5:13pm

Update: 24 Mar, 2019 @ 12:11pm

Fixed duplicating cards (for good this time?)

Update: 18 Mar, 2019 @ 3:28pm

- Draw buttons are no longer interactable (Can't be unlocked)
- The draw buttons will now be ping if a player tries to draw directly from the deck.

- Fixed a bug where the turn timer would go below 0 if a player had drawn a card they can play but hasn't played it.

Update: 18 Mar, 2019 @ 11:09am

This page will always show the changelog for the latest update

Additions:
- The server will now set the "Looking for Players" server setting to reflect whether all of the table's available seats are filled.
- Players can no longer draw cards after they have received a card they can play.
- Card Ownership system

Changes:
- Partly due to the new ownership checks, card rotations in your hands are now set every 2 seconds instead of 5

Fixes:
- (Maybe???) fixed an issue where sometimes at the start of the game the deck would be dealt multiple times, usually when lagging. This was (maybe?) due to the Start button being pressed multiple times before it's destroyed. Not tested.
- Fixed an issue where players would be able to grab the first card played in the game or after the discard pile has been shuffled into the deck.
- (Maybe) Fixed an issue where players that for some reason grouped their cards together were not able to pull them back out.
- Fixed random Global "Unknown Errors". Screw this game and its garbage error logging.
- Fixed an issue where the next player would be skipped after a player ran out of time to accept a +4/+2.
- (Mostly) Fixed an issue where cards would duplicate themselves often. PLEASE report this if you see it happening.

Card Ownership System:
So I went through several quite complicated half-working solutions to this issue when making this, and then randomly realized after taking a break that it could be done so much simpler.
11/10 would agonize over card ownership again.

Cards are now assigned an "owner" when they are dealt. When a card is dealt to you, that card is *yours*.
Your cards can NOT be touched by other players, not including admins. If you attempt to place your card into someone else's hand, it will be transported back to your hand.
You can also not play cards owned by another player. So should you try and fail to pick up a card and it lands on the discard pile, it will be given back to the owner of the card.

This is a pretty strict and WIP system mainly meant for public lobbies to prevent griefing and having to restart the game because of some little asshole.

That being said, anyone that doesn't like the system or just wishes to play with friends will eventually, not yet find an option to disable it


TODO:
+4 challenge system

Update: 11 Mar, 2019 @ 7:19am

- Fixed deck not shuffling after restart (haha whoops)
- Fixed an issue where the next player would be skipped after a player ran out of time to accept a +4/+2.

Update: 26 Feb, 2019 @ 1:39pm

Changelog for last few updates:
Additions:
- Disco ball that spawns when a player wins the game. Should fix complaints about winning not easily noticable.
- Restart button that spawns when the game ends. Functions the same as !restart command
- Timer that will automatically rotate cards to mirror the direction of the player hand every 5 seconds. This helps with random players rotating/flipping everyone's cards, as well as corner seats having their cards rotated automatically when at 30 degrees rotation.
- Turn timer now makes sounds at intervals below 20 seconds.
- Turn timer now shows the direction the turn order is currently going in.
- A player who misses their turn will now be forced to draw 1 card, or if they are currently required to draw cards through a +2 or +4, they will be forced to draw those.

Fixes:
- Fixed !resetwinner command not removing the restart button/discoball
- Fixed an issue where sometimes a +4 would still stack when jumping in.
- Fixed an issue where players playing certain cards like a skip or +4 to win the game would not actually win the game. Winning system now depends on the last player that placed a card, not just the last player.
- Fixed the stacking button that is displayed below the turn timer being set inside of the turn timer if the current player leaves the game and it gets passed to the next player.
Card ownership system coming soon. Mostly finished but i'm working out the kinks on the new dealing system.

Update: 23 Feb, 2019 @ 10:34am