Divinity: Original Sin 2

Divinity: Original Sin 2

Thorstmixx - Duelist Class
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Update: 2 Apr, 2019 @ 3:35am

Changed Dueling Stance to now cost 1 AP and have a 1 turn cooldown. This should rectify an issue where the skill awarded the player 1 free AP and was spammable.

Update: 9 Mar, 2019 @ 9:02am

Update: 26 Feb, 2019 @ 11:43am

Attempted to fix some script compiling errors. This mod does not use any scripts, but during the creation, I used a debug script that failed to compile a few times. This may have caused errors for some users. I've now removed the script, and recompiled with no issues. If you have any script-related errors or problems, they CAN'T be from this mod, as it makes no edits to any vanilla files, adds no scripts, and makes no changes to anything that could be used by another mod to cause a conflict. In any case, let me know in the comments, and I'll see if there's anything I can think of that could fix your issue.

Update: 26 Feb, 2019 @ 11:40am

Update: 26 Feb, 2019 @ 11:25am

Update: 25 Feb, 2019 @ 1:39pm

Just fixed a skillbook typo. No biggie :)

Update: 25 Feb, 2019 @ 1:25pm

- Nimble Footwork has been reworked. It is no longer a 100% dodge buff, nerfed to 50%, but now provides a boost to
accuracy and crit chance. No longer provides a movement buff, as that's what daring leap is for.

- Added a new skill! "Dueling Stance" is a toggleable ability that increases potency with one handed weapons through a small accuracy, crit, and dodge boost, as well as a boost to the single-handed skill, but completely debilitates the player's ability to dual wield or use a non-one-handed weapon. This will allow players who want to dual wield to continue doing so, without having to balance the powers so that those who stick with the class theme of a single one-hander suffer in effectiveness. This skill will likely change things up quite a bit, and some of the skills will have to be rebalanced to account for the boost. Any feedback on what bonuses and drawbacks dueling stance should come with will be very appreciated.

Update: 19 Feb, 2019 @ 12:03pm

-Changed name of "Execute" to "Coup de Grace" (engine couldn't handle the letter "â", so normal A will have to do.)
-Last Stand now costs 2 ap and 2 sp.

Update: 16 Feb, 2019 @ 11:44am

- Added a Trader to Driftwood!
- Increased the damage of the direct attack skills and decreased the damage of the utility skills. This is to incentivize the player to only use utility skills when the utility is useful or preferable to dealing full basic attack damage. There will now be situations where a basic attack is a better choice than Hors de Combat or Disarming Cut, for example.

Update: 15 Feb, 2019 @ 4:31pm

Increased the effective range of several of the melee skills to be more in line with the reach property of the typical rapier or thrust and cut sword. Gotta have that range, baby!