Divinity: Original Sin 2

Divinity: Original Sin 2

Thorstmixx - Duelist Class
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Update: 15 Feb, 2019 @ 3:53pm

Fixed an Issue where several of the skills were in the wrong tier.

Update: 15 Feb, 2019 @ 3:46pm

Fixed an issue where the class preset wasn't properly displaying the skills.

Update: 15 Feb, 2019 @ 3:35pm

Fixed an issue where one of the starter skill required 3 points in Scoundrel.

Update: 15 Feb, 2019 @ 1:04pm

AP Cost Changes:
- Increased AP cost of Redoublement from 3 to 4.
- Increased AP cost of Flying Cuts from 1 to 2.
- Increased AP cost of Daring Leap from 1 to 2.

Cooldown Changes:
- Daring Leap CD Increased from 4 to 5.
- Flying Cuts CD Increased from 2 to 3.
- Dirty Gambit CD decreased from 3 to 2.
- Sweeping Coupé CD decreased from 3 to 2.
- Disarming Cut CD decreased from 4 to 3.
- Hors de Combat CD decreased from 5 to 4.
- En-garde! CD decreased from 5 to 4.
- Flèche CD decreased from 3 to 2.
- Nimble Footwork CD decreased from 5 to 4.
- Corps-à-Corps CD decreased from 3 to 2.

Skill Changes:
- Flying Cuts can no longer backstab, but now has three projectiles and applies bleeding for 3 turns.

Update: 15 Feb, 2019 @ 3:09am

Added a merchant to Arx.

Update: 14 Feb, 2019 @ 11:55am

Fixed some minor errors in ability descriptions.

Update: 14 Feb, 2019 @ 11:26am

Corps-á-Corps:
Perform an advancing lunge in a straight line with your blade held high, hitting all enemies in your path, dealing damage and causing them to bleed

Fléche: Skillfully thrust the point of your blade through your opponents armour, causing damage. If they have no armour to pierce, your strike deals them a vicious bleeding wound instead.

Flying Cuts:
Pull three razor sharp daggers from your boot and throw them with astonishing skill, causing damage and bleeding wounds to all targets hit.

En-garde!:
Challenge the enemy to honorable combat, compelling them to duel you. If they lose the duel in the next three turns, the rush of victory grants you healing and bonus damage. If your opponent survives, they are healed and the shame of defeat causes you to take damage instead.

Dirty Gambit:
Duels aren't always pretty, and sometimes a leveling of the playing field is in order. Throw dust at the enemy, blinding them and dealing damage. Clears surfaces and clouds when targeted at the ground.

Nimble footwork:
Focus your combat skill and brace for incoming attacks, increasing your dodging by 100% and your movement speed by 20%.

Sweeping coupé:
Swing your blade in a wide arc, dealing damage and knocking down the target and all enemies around it.

Hors de Combat:
Slice right through the targets leg, dealing damage, rendering them immobile for a turn, and causing them to take damage when they try to move.

Disarming Cut:
Deftly flick your blade at the opponents wrist, causing damage and disarming them.

Daring Leap:
Bravely leap into the heat of combat, or make a hasty retreat. Either way, you knock down targets where you land and are hasted.

Blade Dance:
Nimbly dash from one target to the next, hitting maximum 3 targets, dealing damage. Additional targets after the first one are chosen randomly in a 10m radius.

Contre Sixte:
Perform a dazzling spin with your blade, Skillfully striking the weakest points in your enemies defences.

Righteous ignition: Focus your source powers through your blade, igniting it with the sheer force of your convictions. (Costs 1 source point)

Redoublement:
The glory of honorable combat overwhelms you and you attack 5 times with astonishing speed, each hit dealing damage.

Advance on a wounded foe and run him through, dealing massive damage. Target is killed instantly if below 30% vitality. May only be used once per encounter.

Last Stand:
You make your last stand, gaining immunity to death and dealing double damage for 3 turns. May only be used once per encounter, and costs 1 source point (will be increased to 2 source points with next update)