Arma 3
(REPLACED) Vandeanson's Apocalypse
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Update: 19 Jan, 2020 @ 1:27am

hotfixed 2.282

Update: 18 Jan, 2020 @ 9:50pm

Update: 18 Jan, 2020 @ 3:55pm

v2.282

- fix to add FirstAidKits to VA spawned AI (Gerharts fix)
- random selection of custom units for patrols and stalkers fixed

Update: 13 Dec, 2019 @ 3:17pm

hotfix (persistent player load)

Update: 13 Dec, 2019 @ 2:40pm

hotfix

Update: 13 Dec, 2019 @ 2:04pm

v2.281

- silly code error fixed that would break the game
- option to disable the VA mod in the editor added

Update: 9 Dec, 2019 @ 6:04am

v2.28

- Basebuilding: enable option added
- Basebuilding: enable Key activation (press T to open and close basebuilding menue). If disabled, basebuilding menue will open on Inventory close
- HUD by The Dude added
- hunger/thirst reset at respawn/restart fixed
- various smaller fixes

Update: 7 Dec, 2019 @ 3:36pm

v 2.2751

- fixed persisten ravage hunger/thirst load after rejoining server

Update: 6 Dec, 2019 @ 8:17pm

v2.275

Basebuilding updated
- place persistent player caches to store loot
- place persistent tents
- place persistent barricades
- place persistent ladders
- materials and blueprints (WIP)
- no ressource requirement for now (for testing)
- add any classname you want to the building menue (accessed by closing the inventory):

(in initplayerlocal.sqf)
sleep 10;
VABB_ObjectsBP pushback "classname"; or
VABB_ObjectsBP append ["classname1","classname2","classname3"];

fixed:
- persistency: (saved player pos and object pos) positioning changed from setpos to setposatl
- Persistency: magazines duplication fixed in saved player caches

known issues:
- if you log out lying down, while on a building, you might log in one floor below.

Update: 3 Dec, 2019 @ 5:56pm

v 2.274

- added placeable player caches classname "VA_LootCrateDis"
- added persistent save for "VA_LootCrateDis" that are placed on the map
- added persistent save of gear that is placed in player caches
- added VA_LootCrateDis to the loottable (drops from AI and groundloot)

WIP/known issues:

- caches can currently only be placed on terrain ground (not on objects)
- the content of uniforms, vests and backpacks that are placed in the cache is not saved and will be lost after restart
- placement is just a default method and it will be replaced
- the material is likely going to be replaced with a (learnable) blueprint and materials (boards, nails,..)
- option to move or pick up cache