Arma 3
(REPLACED) Vandeanson's Apocalypse
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Update: 4 Jun, 2019 @ 1:53pm

same same - grabbed the wrong file....

Update: 4 Jun, 2019 @ 1:15pm

v2.0:

- all site and AI spawners have been rewritten
- focus on FPS optimisation
- fixed a logic error that would cause sites and AI to despawn or freeze in front of players
- various other fixes

New:
- AI stalker spawner
- AI patrol spawner
- MP compatible feral dogs
- MP compatible AI patrol dogs

WIP:
- tradercamp is still not MP compatible, needs some major rework

Update: 28 Feb, 2019 @ 10:43am

v1.18
-Random Loadout at respawn fixed

Update: 27 Feb, 2019 @ 6:00pm

v1.17
- MP issues solved:
1. players can connect and wont get stuck in endless loading screen due to suspension code in the init.
2. all players get the random loadout at start and at respawn, according to their settings
3. all players will respawn at random positions, if selected so in the settings

remaining MP issues:
- addactions are SP only. On dedicates servers, noone will get the addactions for:
1. Traders, except ravage traders (only the VA custom trader for attachments, explosives, grenades and respawn backpacks wont work for connected clients other than the host and not at all on dedicated. working on a fix.
2. hideout tents loot search addaction. I added a chance for 1-2 lootboxes to spawn by default
3. crashsites: cargo space cant be searched on dedicated, and if client hosted, only the host gets the addaction. working on a fix.

Update: 27 Feb, 2019 @ 8:07am

v1.16
- bugfixes from 1.15
- removed suspension from initialisation to try and avoid MP issues (stuck in loading screen for joining players)

Update: 27 Feb, 2019 @ 5:19am

v1.16
-removed suspension form initalisation - might fix MP issue

Update: 26 Feb, 2019 @ 2:12pm

v1.15 26.02.2019
- added some tooltips in the CBA_A3 settings (still WIP)
- added option to change factions for AI Patrols and Bandit Camps
- MP issue: CBA settings are only executed on Server - lets try if this works=)

Update: 16 Feb, 2019 @ 2:50pm

16.02.2019: Mod signed

Update: 15 Feb, 2019 @ 5:12pm

v1.1 Update:
- deletion of items and structures that spawn in the debug zone
- added option to use the ravage equipper for AI and Player
- added option to have the player respawn at a random location (requires respawn at position of death). Respawn range can be adjusted (relative to position of death)
- various fixes

Update: 14 Feb, 2019 @ 4:27pm

v1 Release