Arma 3
(REPLACED) Vandeanson's Apocalypse
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Update: 1 Dec, 2019 @ 2:58pm

v 2.273

- fixed floating structures bug
- added immune timer after respawn (to avoid respawning with bleeding/infection)
- added 5% chance that ravage Z might spawn loot when killed (items or food)
- changed magazine spawner to spawn magazines with random round count (groundloot, player equipper, lootboxes)
- changed AI equipper, items are now only added once the AI is killed, this will also work with non VA units

Update: 25 Nov, 2019 @ 4:03pm

v2.272

- yet another bleeding update. we finally found the actual issue behind the bleeding after respawn (hopefully)

Update: 24 Nov, 2019 @ 2:02pm

v2.271
- bleeding and infection would be carried over after respawn, added killed EH to reset stats

Update: 19 Nov, 2019 @ 4:05pm

v2.27

fixes bleeding trigger (would trigger multipler times before)
fixes sleep multiplayer (missunderstanding from my end reversed)

adds Survivor Diaries inventory item that may drop from AI and may spawns in buildings. May contain information about Points of interesst (any VA Site)
adds awesome new map icon marker sponsored by The Dude
adds updated inidb2 persistency save system, players data is saved on disconnect and in a loop (to back up for server crashes)

various optimisations and smaller fixes


Update: 19 Nov, 2019 @ 1:02am

v2.261

- code typo fixed

Update: 18 Nov, 2019 @ 2:49pm

v 2.26

PERSISTENCY
VA is now compatible with inidb2 persistency. Reconnecting players can continue to play where and in what state they have left.

Player: Position, Direction, Health, Loadout, Ravage Hunger/Thirst, VA Blood state, VA Bleeding state, VA Infection state are saved.
The Ravage stats save has no effect if Ravage or the Ravage Survival Module is not active.
Dependency: To save player data, the Dedicated Server/Hosted MP host must have the inidb2 mod activated. (Clients don't need this/it should have no effect)

Subscribe to INIDB2 by Code34:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1768992669

Note: Add a local INIDB2 copy to your launcher (for Hosted MP Hosts) or your Dedicated Server, dedicated to the current mission/server, else you will load in player saves from previous missions/server setups.

Update: 13 Nov, 2019 @ 10:07pm

V2. 251


- re-added ravage loaded check
- turned off debug markers by default
- turned off debug hints by default

Update: 13 Nov, 2019 @ 4:02pm

v2.25

- now working on dedicated server
- added option to increase or decrease the spawnradius (relative to mapsize), if the sites still spawn outsidethe map with the calculated radius (which is distance from [0,0,0] to mapcenter * 0.8 -> 0.8 can be adjusted)
- hint should now show server side info (amount of spawned sites, loot and AI) to clients and clients get their stats hinted locally.

Update: 12 Nov, 2019 @ 12:55pm

v2.24

Alright guys, i ll be honest, i tinkered around all day next to work and i pretty much lost the overview of what has changed ;)

+/-:

- Infinite loading screen fix is optional, disable if if you have problems with missions/other mods not loading. This is a wild guess but it could be something that breaks mods/missions that worked pre patch 2.20. Obviously enable if your clients get the infinite loading screen issue.
- spawning a tradercamp without the ravage AI module placed will no longer cause issues. the ravage trader function will just not be added
- magazine repack is optional now and has a setting to turn it off.
- world loot (one off loot spawn on whole map) delay option removed as it was causing major performance issues
- some unnecessary Settings removed from General
- AI Patrols and Stalkers tweaked, some settings reworked
- site spawners: Shipwreck and boat position finder redone, these should no longer spawn outside the map
- animal spawner: fixed and testing a respawn system using killed eventhandlers instead of waituntil/loops
- some unused assets removed or blacked out for now (VA food items,..)
- minimum spawn distance to player for all sites is a fix value of 600 meters now
- added an option under general to have a hint active that shows spawned sites and player stats, this is meant for debugging
- the WIP HUD is removed and integrated into the above debugger, it caused major issues and i ll have to work out a proper solution
-... thats probably about it, will add it later if i forgott to mention something

issues:
- dbo horse spawner spawns dead horses, will rewrite this spawner next

Project overview:
https://trello.com/b/Svm08vKx/vandeansons-apocalypse

Update: 8 Nov, 2019 @ 6:21pm

v2.23

- issue with the debugger fixed