ATLAS
Admin Helper Tool (Discontinued)
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Update: 1 Mar, 2019 @ 6:44am

  • Refactored duplicate player character check
  • Reprogrammed Agent Singleton into its own object library
  • Reduced required neighbor answer count to 8 for grid travel warning
  • Moved chat window down in viewport due to new vanilla chat design
  • Grid chat widget now gets reapplyed correctly after grid travel
  • Key input now gets reactivated correctly after grid travel
  • Added new API Log module
  • Changed grid chat time stamps to use UTC time and it will no longer use the clients time due to inconsistencies
  • Refactored and optimized grid chat delivery, reducing overall delivery times
  • Refactored and reduced required class references of communication Agent
  • Removed GoldenAgeTreasureChest vanilla textures and created own, smaller ones. Reducing mod size from 40MB down to less then 3MB.
  • Added new feature; duplicate NPC check. This will now delete duplicate ships, crew and creatures

Update: 26 Feb, 2019 @ 9:20am

  • Added a Claim Flag remover script command -> see admin script commands discussion
  • Added a Cross-Grid-Chat-Box, so that all players can chat in modes: whisper, corp, alliance, and global (can be opened with Shift + Enter)
  • Added a destroy function to remove specified classes accross all grids, for a specific target with additional limitation capabilities
  • Added a gus.ini option to disable the cross grid communication api - will also disable all depending submodules
  • Added a GiveTo function to either give to me or to specified player/team in a certain range
  • Added a ranged destroy function to remove either all or specified classes for either all or specific target
  • Created a new widget for advanced admin commands (can be opened with Ctrl + Enter)
  • Refactored Cross-Grid-Communication-API

Update: 20 Feb, 2019 @ 3:33am

  • Corrected decay timer init, it's no longer shown after server restart for own character
  • Dead characters are no longer deleted by duplicate detection logic
  • Duplicate scan logic does no longer see active PlayerControllers without a valid character as valid check targets - if player is in spawn screen, the logic skips that character
  • Increased duplicate check interval time, from 5 min to 10 min
  • Character decay timer is now hidden correctly if remote player is logged in, 1 minute delay max

Update: 15 Feb, 2019 @ 9:28am

  • release