Arma 3
Project injury Reaction (PiR)
Showing 121-130 of 160 entries
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Update: 19 Jan, 2020 @ 4:23am

  • Return to the previous version.

Update: 19 Jan, 2020 @ 4:22am

  • Wrong version.

Update: 12 Jan, 2020 @ 1:51pm

  • Ragdoll slightly reworked.
  • Fixed the impossibility of treatment after the explosion of a grenade behind cover.
  • The keys are fixed.

Update: 11 Jan, 2020 @ 2:12pm

  • Reworked wound disable features for player.

Update: 4 Jan, 2020 @ 5:41pm

  • Fixed bleeding when injured by a grenade in water.

Update: 4 Jan, 2020 @ 2:42pm

  • Fixed double action when injured by a grenade.

Update: 31 Dec, 2019 @ 12:13pm

The first step of a big update.


  • Added 45 wound animations for the unit with the main weapon.
  • Fixed bleeding when a grenade explodes behind a wall.


Videos showing new features:

https://www.youtube.com/watch?v=8uC3lzi5gR4

Update: 7 Dec, 2019 @ 3:07pm

  • After injury, count of ammo in magazines does not change.

Update: 27 Nov, 2019 @ 1:47am

  • Fixed grenade loss of an underbarrel grenade launcher after a wound.
  • Little code optimization.

Update: 23 Sep, 2019 @ 11:15am

  • Disabled self-healing in water.