Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths - New Approach
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Update: 26 Apr, 2019 @ 3:46am

CRITICAL CHANGES
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- You now receive 2 skill points per level, instead of 3.
- Max. mastery level is set to 40, but there's increasing bonus at steps 10, 24 and 40.
- Loot is back for Champions (the yellow mobs).
- Maximum resistance is set back to 80% (vanilla), but resistances are much harder to increase.
- Resistance malus are now -30% in Epic, and another -30% in Legendary.
- Resistance on items have been greatly reduced.
- Pierce resistance is no longer affected by Epic and Legendary resistance malus (same as Physical).
- Affixes, relics and artifacts have been overhauled. The general idea is to decrease bonus in lower difficulties and increase them in higher difficulties, while favouring synergies and consistency, and also removing useless bonus.
- Maximum level reduced to 80. Even though Ragnarok boosted it from 75 to 85, there are no items or no mobs that go above 80, making the 5 last levels useless and in some regards, imbalanced.
- Reduced the total number of points you can allow in Berserker and Sekhmet, and increased it in Dokkaebi. Various skills are affected.
- Many skills have now reduced resistances.
- Items that are Epic in vanilla are back to Epic. There's a subtlety on some of them that justify the impossibility to apply relics on them. Plus, things are more balanced now that artifacts are a bit more powerful and easier to craft.
- Increased XP by about 20%.

MAJOR CHANGES
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- Some skills receive new bonus when they reach a certain level, but with a noticeable increasing in mana cost. The idea here is to create more synergy between the masteries.
- Mastery's resistance malus have been reduced from 50% to 20%. Some other bonus / malus have been modified.
- Some mobs use a modified version of Runic Mines (hint: don't walk on them).
- Basic formulaes (the red ones) can be bought from mage merchants.
- Reduced merchants max. player purchase to 1000 to avoid the urge of looting tons of useless shit and going back to the city every 10 minutes.
- Side quests give twice more XP.
- Lichdom: Skeleton fighters and mages are now all spawned at once. The max. number of fighters have been slightly reduced. Their life drain has been removed.
- Sekhmet: Each basic weapon specialization adds a specific type of damage, replacing the default physical damage, making this class more interesting to combine with others.
- Venefici: This class is no more physical-based. All physical damage have been replaced by elemental damage.
- Too many class/skill changes to list them all here. Read the tooltips :)
- Your Dexterity and OA/DA abilities do not influence your block chance anymore. All shields recovery time have been divided by 3 and the block chance against projectiles is the same as melee.
- Reduced all common and champion mobs HP by 15%.
- Increased default attack speed of the player.

MINOR CHANGES
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- Death penalty back to vanilla value, but death redemption (the amount of XP you retrieve from your body) reduced to 0.5 instead of 0.85.
- The cost of skill point reallocation has been drastically reduced.
- Primal Chaos now scales you up to 1.5 instead of 2.0 to reduce some rare collision bugs.
- Replaced absorption by resistance on some skills and items.
- Affixes stats should be a bit more chaotic when it comes to comparing two identical equipment (ie. higher stats will have more variation).
- Tripled mana reserve requirements.
- Slightly more chance of dropping Bat Fangs and Turtle Shells.
- Blessings of Khloros, Poseidon and Ra are now short duration buffs.
- Demon bodyguards, skeleton mages and all Khloros' pets have now increased stats when leveling up.
- Ragdoll effects have been added to some skills and to default attacks as well.
- Constructs are less frequent and have less HP.
- Removed camera shake on all skills.
- Increased life and mana increments from 30 to 40.
- Health potions now give extra HP over time in addition to the fixed %.
- Replaced all "chance to resist" by fixed resistance on Epic and Legendary gears.
- Removed life and mana leech from Typhoon. These skills are actually radius attack and nearly impossible to avoid, making the frustration level too high to my taste.
- Class descriptions revised.
- Breaking Wheel (scroll skill) living duration increased to 45 seconds.
- Tigermen are no longer resistant to elemental damage.
- Humans in act 5 have less HP.
- Reduced the volume of all Ragnarok sounds by 2 (that includes the death sounds of trolls and bandits, and all monster skills).

FIXES
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- Pets dropping items.
- Displayed XP in the journal (some quests had Epic and Legendary rewards switched).
- Various inconsistencies in relics and affixes bonus.
- Shields. There's a serious issue with shields in vanilla. In short, they never minimize damage taken. Instead, they either protect you at 100%, or 0%. Besides, the block chance equation is wrong.
- All staves were supposed to have 3 mana regen in Paths - A New Approach. Only Epic+ were affected in the previous version.

Update: 27 Mar, 2019 @ 3:50am

- Reduced mobs HP in Legendary.
- Heroes and bosses have more XP and better loot, when applicable.
- Slightly increased quality of loot from all containers.

Update: 23 Mar, 2019 @ 9:52am

- Increased gold loot from chests.
- Boosted some very low bonus given by prefixes and suffixes.
- Quest items are now turquoise, like the Arcane Formulae.
- Removed Mind Control chances from some equipment (when it was just a few seconds and was just here to kill the rythm of the game).
- Removed skill sound of Shield of Will (Venefici).
- Restored vanilla max. attack and casting speed (respectively 350% and 300%). Note that attack speed bonus on equipment has sometimes strange behaviour.

Update: 24 Feb, 2019 @ 7:35am

- Added description.

Update: 24 Feb, 2019 @ 6:51am

- Release