Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths - New Approach
Showing 1-10 of 15 entries
< 1  2 >
Update: 18 Oct, 2019 @ 3:59am

- Added vanilla skills to animal charms. Relics are not affected (with the exception of 4 from Atlantis). Only active skills have been added (buffs included).
- Reduced health of all Common creatures in Normal by 25%.
- Maximum run speed reduced from 140 to 130.
- Maximum attack speed reduced from 350 to 300.
- Some pets would drop charms on death.
- Removed mines from the first Telkin.
- Lichdom skeletons run faster.

Update: 19 Jun, 2019 @ 11:21pm

Compatibility with 2.7.

Update: 19 Jun, 2019 @ 12:00pm

Compatibility with 2.7.

Update: 20 May, 2019 @ 9:20am

- Poseidon's fire vulnerability was never changing to fire resistance as it should have.
- Drastically increased HP bonus provided by Blessings of Khloros, Sekhmet and Poseidon.
- Most racial bonuses now scale with skill level.
- Skills of Poseidon that deals more damage to Magical now also affect Giant.
- Reduced damage to demons of Demonic Pact (Tartarus).
- Removed Tartarus' vulnerability to Shock.
- Replaced Lich's deflect malus by a vulnerability to shock (like most Undead).
- The Health malus of Lich is now a fixed 15%.
- Reduced Life leech of Locus (Khloros).
- Ghosts are now "Undead;Ghost" instead of only Undead.
- Each mastery now receives a racial bonus damage to one specific racial profile at levels 10 (10%), 24 (30%) and 40 (50%).
Berserker: Construct
Sekhmet: Insectoid
Mind: Beast
Khloros: Plant
Poseidon: Device
Dokkaebi: Beastman
Tartarus: Undead
Venefici: Magical
Lich: Demon
- Some Ratmen were supposed to be Champion, but they were only Common (like the Vermin King).
- Stance overhaul. Most of them have been modified to be more viable and offer more compromises.

Update: 16 May, 2019 @ 5:14am

- First Satyr is now a quest mob.
- Fixed some pets not dealing enough damage.
- Finetune some combat equations. I've slightly increased minimal damage (physical, pierce and elemental), and fixed the damage you block when you receive a hit that is lower than the block damage value. For instance, if you receive 35 damage and block 31, you end up with a hit at 4 and the damage display feature implemented with Atlantis will show "4 (blocked)". What was buggy in the previous version is when you received 31 damage and blocked 35 (because for an obscure reason the formula is different in that case), you blocked nothing. Now you block everything and receive a hit at 0, HOWEVER! The damage number is wrong and will show "31 (blocked)", even though you won't lose a single HP. It shouldn't be a surprise, because the damage reduction of shields in vanilla is bugged.

Update: 15 May, 2019 @ 9:52am

- Pierce resistance bonus on Recklessness and Berserker rage is more linear. (Berserker)
- Reduced slower movement chance to 5% on Cruel arrows (Berserker).
- Reduced stun chance to 5% on Kyudo (Mind).
- Reduced the speed of arrows.

Official patch compatibility:
- Restore Tartarus music.
- Added proper cooldowns to new Scrolls.
- Tartarus received 20% phys/pierce resistance. (+ other changes)
- Adjusted damage values of new epic/legendary shields.
- Side quest fixes: The lost wanderer.

Update: 12 May, 2019 @ 1:36am

- Fixed new damage numbers (from game options) not showing.
- Fixed item background/border opacity.
- Fixed formulae stack limit.
- Earth shaker has a progressive mana reserved requirement.
- Halved Berserker's elemental resistance mastery bonus.
- Added a bleeding vulnerability to Sekhmet.

Update: 11 May, 2019 @ 10:43am

- Fixed resources.

Update: 11 May, 2019 @ 10:33am

- Compatibility with Atlantis.

Note that the UI has been restored to vanilla design to avoid further compatibility issues.

Update: 26 Apr, 2019 @ 3:59am

Fixed UI.