Stellaris

Stellaris

Wiirlak Additional Civics & Origins [2.6.3]
Showing 1-10 of 18 entries
< 1  2 >
Update: 20 Apr, 2020 @ 3:07am

New Origins :

Adrift :
- Start on a system separated from the hyperlanes network and it contains only 1 planet and 2 non-prefered habitable moons
- +20% survey speed
- +10% anomaly chance
- +10% ship speed

Interstellar Assembly :
- Start with an Interstellar Assembly and a inhabited tomb world the system
- -100% border friction


Balance :

Immortal :
- Leader age -15 (instead of +25)
- +1 Influence per month


Fix :
- Added the missing localisations in all languages except english

Update: 16 Apr, 2020 @ 5:20am

2.6.3 update !


New Origins:

Graveyard :
- Start in a Graveyard system, there are debris that could be usefull to scan

Terraforming Candidate :
- Start with a Terraforming Candidate in your system and the rest of the system has better than normal deposit
- Start with all the Terraforming techs
- +50% Terraforming Speed & -50% Terraforming Cost

Immortal :
- The starting ruler will be the Chosen One, immortal, +3 additional skills and +3 Skill
- Leader +25 Age & +2 Skill


Balance :
- Changes a few civics / autority requirements on some origins


Fixes :
- Starless Origin won't change your planet to a barren type (and kill your empire)
- 2.6.3 broke the special starting systems, it has been fixed

Update: 12 Apr, 2020 @ 3:05am

Reworked Origins :

Robots Factories :
- Added a unique trait : Bio-Enhancing
- It's half the bonus of Cybernetics


New Origins :

Ecumonopolis :
- Start on a Ecumonopolis
- Start with a unique planet deposit to sustain your empire food, but not for long

Starless :
- Start in a Blakc Hole system
- The deposits are mostly minerals and almost no food, also +1 crystal and +1 mote deposit
- Start with a unique trait

Juggernaut :
- Start with The Crown, a unique juggernaut
- If you lose it, you lose your ruler, every following rulers will have a malus and the empire will have a very bad modifier
- +20 Naval Cap

Update: 30 Mar, 2020 @ 9:12am

New Origins :

Nanite Foundries :
- Unlock both nanite techs, add a nanite deposit
- Capital modifier : -25% build time, -25% building / district upkeep

Update: 29 Mar, 2020 @ 3:09pm

New Origins :

Living Planet :
- Start on a Hive world with a unique deposit (+25 food +5 unity) & Unlock the require tech

Xeno-trading :
- +25 trust cap +25% trust growth +25% branch office value +25% economic weight +10% trade value
- Envoys : +1 +25% weight +150% improve relationship
- Unlock the Prosperity tradition tree

Xeno-communication :
- +75 trust cap +25 subject trust cap +33% trust growth +10% council weight
- Envoys : +2 +25% weight +200% improve relationship
- Unlock the Diplomacy tradition tree

Update: 28 Mar, 2020 @ 11:01am

Balance Civics :
- Genetic Selection :
Pickable at the start only and not modifiable

- Investments :
Pickable at the start only and not modifiable

- Scientific Addministration :
Pickable at the start only and not modifiable

- Anthropophagic Farming :
Pickable at the start only and not modifiable

- Mutagen :
Pickable at the start only and not modifiable

- Self-modifying :
Pickable at the start only and not modifiable

- Terrain Exploitation :
+7% Energy & minerals (instead of 5%)

- Anthropophagic Farming :
Can't be used by Lithoid

- Insatiable :
Now has a Lithoid version


Balance Origins :
- Growing Pods :
-10% food & energy (instead of 5%)
Can't be used by Lithoid

- Shrouded Connection :
+1 Zro on the capital


Civics to Origins :
- Genetic Selection :
+2 Leader pool -25% Modify Species Cost & unlock the techs gene-modding and Leader Enhancement policy
Species trait : Add +2 Bio / litho trait points
(If you're in 2.5 or older, use the backport version - If you're on 2.6, it should be fine, if not use console command)


New Origins :
- Planetary Defence Protocol
Start with a Fortress + its techs (and +1 mote depoistif for upkeep) and FTL Inhibitor Tech
Capital Modifier : +100% Build Speed to Fortress & Stronghold -33% Orbital Damage
Empire Modifier : +50% Defence Army Damage +100% Defence Army Morale +100 Army Starting Exp +5 stability

Update: 25 Mar, 2020 @ 11:05am

Added localisation - only in english, if you want to help, contact me

Update: 25 Mar, 2020 @ 11:00am

2.6.2 Update :
- Changed a few civics into origins
- Add missing icons & pictures
- Balance

Update: 8 Jul, 2019 @ 12:48am

2.3.3 Update & localization updated.

Should you find any bugs, please report them !

Update: 12 Mar, 2019 @ 4:21am

UPDATE - 6 NEW CIVICS :
- Machine Empire :
- Systemic Management (+15 Admin Cap +10% Colony Development Speed)
- The Machine Empire was the only type of empire that did not have any +Admin Cap civics


- Corporate Empire :
- Nyctophobia - START ONLY (-20 Admin Cap +25% Starbase Influence Cost -100% crime -100% Emigration & +50% Governing ethics)
- The player should expand less but instead focus on his well-behave population

- The Dreaming Void - START ONLY (+10 Admin Cap -10% Starbase Influence Cost +20% Spiritualist Attraction +10% Ship Speed -20% Ship Hull -10 Stability)
- The player can expand faster but at a higher risk for his ships and population discontent

- Investment - START ONLY (Get bonus in the future years)
- The player will lost 1 civic point but will receive a surprise in a few years (not random)

- Phased Array (+5% Field Manipulation Research Speed +15 Ship Evasion -10%% Ship Speed)
- A new way to use your fleet

- Shrouded Connection - START ONLY (Latent Psionic Trait +25% Psionics Research Speed)
- A kickstart toward psionic ascencion path