Stellaris

Stellaris

Wiirlak Additional Civics & Origins [2.6.3]
72 Comments
Beast-Storm 4 Jun, 2021 @ 1:29am 
Thanks @Wiirlak
Wiirlak  [author] 4 Jun, 2021 @ 12:58am 
@beast_Storm / @Voidfaire Wraithforme / @Moa Rider
Update has been done on this version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425550468

Use only this legacy version, if you want to play before the 3.0 update.
Beast-Storm 3 Jun, 2021 @ 7:25pm 
When can we expect an update?
Moa Rider 14 May, 2021 @ 7:37pm 
I've encountered a very big bug from your mod. I turned off all my other mods to see if it was because of a conflict, but even whe I just have this one activated it still pops up. Basically, once 1 day has pass after starting a new game, I get spammed with empty event pop ups. They have no title, no text and a "Ok." button to get rid of the pop up. It'll be like 10 of these every day.
It's a shame really, because this is the only Origin mod I've found with an origin that gives you a Chosen one ruler with 3 starting traits instead of 2. Also, a lot of the Origins seem like a lot of fun.
TurtleShroom 29 May, 2020 @ 9:17am 
Thank you very much.
Wiirlak  [author] 29 May, 2020 @ 1:18am 
Link was in the comment @TurtleShroom, please read them before posting ... You can also look on my profile, you would have find it ..

I added it to the description now - It's a legacy version, I won't update it in anyway.

PS : You could have tweak my mod to stop AI to spawn with them ¯\_(ツ)_/¯
TurtleShroom 28 May, 2020 @ 7:09pm 
Is there a version with JUST the Civics?
TurtleShroom 15 May, 2020 @ 10:12am 
I want the Civics. I ONLY want the Civics. I have long loved your Civics! The Solio stuff and the easy starts, in my opinion, are stupidly overpowered, and I don't want them in my game. I've seen the AI spawn with it and I hate it!

Have you considered separating the OP Origins from the rest of the Mod? If not, please do this.
TurtleShroom 23 Apr, 2020 @ 10:52am 
Okay, understood. Thank you.
Wiirlak  [author] 22 Apr, 2020 @ 11:34pm 
Also, this mod should not create conflict - it doesn't overwrite anything; if there is a problem it would happend with others origins mods (civics should be even less at risk)

The real potential problem with others mods is balance, as I did the balancing towards vanilla - but that's to you to handle
Wiirlak  [author] 22 Apr, 2020 @ 11:26pm 
@TurtleShrrom 266 mods ? That's probably your problems, I have heard that the upper mod limit is like 256 .. Try merging simples mods together (portraits mods ?) or delete some

This error logs doesn't link to my mod, all my mods have my pseudo in it, if the error doesn't have "wiirlak", it's not me - plus, you can have a report in the error.log without being an actual error, like invalid origins, it happened with the default ones too
TurtleShroom 22 Apr, 2020 @ 5:03pm 
I think I might have encountered a problem with your Mod. I have two hundred sixty-six Mods.
The game starts without crashing, but when I go to start a new game, the loading screen hangs, but the game does not freeze. The loading screens cycle around as if the game still works.

https://cdn.discordapp.com/attachments/488818218841145344/702658194920570890/message.txt
^ That's the last part of my Error logs. Do you see the Juggernaut?

I'm not saying that it is your Mod, but I just wanted to give you a heads up.
Wiirlak  [author] 20 Apr, 2020 @ 3:11am 
+2 Origins in this new update !

We now have more Origins in my mod than the base game with all DLC ! :D
Wiirlak  [author] 17 Apr, 2020 @ 2:17pm 
@Lord Gaben The civics are only for Megacorp / Gestalt empire
Lord Gaben 17 Apr, 2020 @ 1:20pm 
I have only origins but no civics
Lord Gaben 17 Apr, 2020 @ 1:03pm 
Doestn't work
Wiirlak  [author] 16 Apr, 2020 @ 5:23am 
Update : +3 new civics
Also fix :
- The potential Starless origin bug (see comment below)
- Not starting with the special origin system (caused by the 2.6.3 update)
Hydra 15 Apr, 2020 @ 5:45pm 
Whenever i use the starless origin the System starts with a star that becomes a black hole which turns my home world into a barren world and Destroys my empire, Though if an A.I has the origin they usually turn out fine
Wiirlak  [author] 12 Apr, 2020 @ 3:09am 
Another 4 Origins in the last 2 updates and reworked Robot Factories
Wiirlak  [author] 29 Mar, 2020 @ 3:18pm 
The last 2 updates added a total of 4 origins and change another civic to an origin !
Have fun :)
reallyhairydave 26 Mar, 2020 @ 4:56pm 
Ty, I'll give it a try
Wiirlak  [author] 26 Mar, 2020 @ 4:42pm 
@reallyhairydave It's a quick and dirty backport, as I did not think of backing up the older version - but t least you should be able to play

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036599673
reallyhairydave 26 Mar, 2020 @ 6:30am 
Any chance to reupload the old version? The update broke my game by changing civics to origins
Wiirlak  [author] 25 Mar, 2020 @ 11:07am 
2.6.2 Update !

This include :
- Changed a few civics into origins
- Add missing icons & pictures
- Balance
Wiirlak  [author] 29 Nov, 2019 @ 12:28pm 
No idea, I did not play for a while now.
Try it on a new save and tell us - most civic should be fine I suppose.
Them8 29 Nov, 2019 @ 10:04am 
Does this still work well with the newest version of the game?
Wiirlak  [author] 22 Aug, 2019 @ 4:16am 
@boisegangpc the best way to be sure is to test.

But as I did not touch any vanilla files, only add new ones that could work.

Obvisouly, the civics that requires a certain ethics will not be choosable.
Luckily, they're not that many.
Boisegangpc 21 Aug, 2019 @ 1:32pm 
Is this compatible with Ethics and Civics Alternatitve? My gut reaction says "no", as it removes some of the vanilla ethics, which is a shame.
Wiirlak  [author] 8 Jul, 2019 @ 12:50am 
@petrovytsh 2.3.3 Update & localization updated.

Should you find any bugs, please report them !
petrovytsh 7 Jul, 2019 @ 11:45am 
Please integrate localization files for other languages. Even without translation, the original text is much better than reading the command names for the game engine.
Wiirlak  [author] 19 Jun, 2019 @ 5:27am 
Not right now, I'm very busy with life.
But don't despair, the mod might still work, the only to be sure : Test it !
Mobius 5 Jun, 2019 @ 1:20pm 
will this mod be updated to 2.3?
LordDeTracy 1 Apr, 2019 @ 6:11pm 
For some reason, this mods civics dont show up, even with it selected.
Vaalintine 29 Mar, 2019 @ 12:16pm 
The Mod itself says it only supports 2.2.6
Wiirlak  [author] 21 Mar, 2019 @ 12:44am 
Should work with 2.2.6 without problems
Kaiser0 20 Mar, 2019 @ 11:42pm 
please update
LordDeTracy 20 Mar, 2019 @ 7:41pm 
Update please
Wiirlak  [author] 17 Mar, 2019 @ 1:33pm 
@Darrien oH, yeah, I may have forgot the icon, will fix this in the next update.
And the suggestion is a good one, I will consider it ;)
Darrien 17 Mar, 2019 @ 8:12am 
@Wiirlak a suggestion for any new machine civics you make, they are lacking in vanilla and in any mods I have seen, no combat bonuses for ships. The other thing is that the Genetic Engineering and Genetic Selection are missing icons
Wiirlak  [author] 12 Mar, 2019 @ 4:23am 
UPDATE - 6 NEW CIVICS :
- 1 Machine Empire :
- Systemic Management (+15 Admin Cap +10% Colony Development Speed)


- 5 Corporate Empire :
- Nyctophobia - START ONLY (-20 Admin Cap +25% Starbase Influence Cost -100% crime -100% Emigration & +50% Governing ethics)

- The Dreaming Void - START ONLY (+10 Admin Cap -10% Starbase Influence Cost +20% Spiritualist Attraction +10% Ship Speed -20% Ship Hull -10 Stability)

- Investment - START ONLY (Get bonus in the future years)

- Phased Array (+5% Field Manipulation Research Speed +15 Ship Evasion -10%% Ship Speed)

- Shrouded Connection - START ONLY (Latent Psionic Trait +25% Psionics Research Speed)

More détails in changelog
Wiirlak  [author] 12 Mar, 2019 @ 3:08am 
@Malrama totally intentional, I go rid of this civic as it was bugged, I may make it come back later if I found a fix, that's why the event is still there too. But don't worry, there is no consequences, what so ever ;)
Wubbbi 11 Mar, 2019 @ 4:22pm 
Hey :)
I don't know if that is intentional by you but I found an error in my log by your mod (I was looking for something else and just randomly found it):

"[23:42:41][trigger_impl.cpp:20980]: Invalid government civic type [wiirlak_ac_civic_livestock_species]! file: events/wiirlak_ac_events.txt line: 68"

In the file events/wiirlak_ac_events.txt you have the trigger:
trigger = {
has_civic = wiirlak_ac_civic_livestock_species
}

However, in wiirlak_ac_hive_mind_civics.txt you have the "wiirlak_ac_civic_livestock_species" completly commented out. So I just wanted to inform you in case it was not intentional :)

Thank you for this mod and greetings :D
tankuwell 8 Mar, 2019 @ 4:57pm 
Thank you much you modders make games so much better.
tankuwell 8 Mar, 2019 @ 4:52pm 
O wow that's awesome and so are you!
Wiirlak  [author] 8 Mar, 2019 @ 4:34pm 
@tankuwell the new civics are for you ;)
(2 Corporate variants of +1 trait point.)

Yeah, you're free to give any suggestions (may not do it, but at least consider it)
Wiirlak  [author] 8 Mar, 2019 @ 4:31pm 
Update :

New Civics - Corporate Authority :
- Genetic Selection
- Genetic Engineering

Modified Civics :
- Private Investors (Added : Starbase Alloys cost: -15%)

Changed version number to 2.2.5
tankuwell 8 Mar, 2019 @ 11:14am 
I dont know if you like suggestions sorry if its at all annoying but i had an idea for a civic if it is at all possible is somehow not being about to expand. Like no construction ships so they cant grow. Just thoughts.
tankuwell 8 Mar, 2019 @ 9:25am 
Ya I saw those, made me sad only for the robots and hive, I always try and get the gene tailoring tech. I am just to imperialist. No worries still an awesome mod, thank you.
Wiirlak  [author] 8 Mar, 2019 @ 9:14am 
If you mean the mod menu alert, it's a false alarm, just ignore.