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Update has been done on this version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425550468
Use only this legacy version, if you want to play before the 3.0 update.
It's a shame really, because this is the only Origin mod I've found with an origin that gives you a Chosen one ruler with 3 starting traits instead of 2. Also, a lot of the Origins seem like a lot of fun.
I added it to the description now - It's a legacy version, I won't update it in anyway.
PS : You could have tweak my mod to stop AI to spawn with them ¯\_(ツ)_/¯
Have you considered separating the OP Origins from the rest of the Mod? If not, please do this.
The real potential problem with others mods is balance, as I did the balancing towards vanilla - but that's to you to handle
This error logs doesn't link to my mod, all my mods have my pseudo in it, if the error doesn't have "wiirlak", it's not me - plus, you can have a report in the error.log without being an actual error, like invalid origins, it happened with the default ones too
The game starts without crashing, but when I go to start a new game, the loading screen hangs, but the game does not freeze. The loading screens cycle around as if the game still works.
https://cdn.discordapp.com/attachments/488818218841145344/702658194920570890/message.txt
^ That's the last part of my Error logs. Do you see the Juggernaut?
I'm not saying that it is your Mod, but I just wanted to give you a heads up.
We now have more Origins in my mod than the base game with all DLC ! :D
Also fix :
- The potential Starless origin bug (see comment below)
- Not starting with the special origin system (caused by the 2.6.3 update)
Have fun :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036599673
This include :
- Changed a few civics into origins
- Add missing icons & pictures
- Balance
Try it on a new save and tell us - most civic should be fine I suppose.
But as I did not touch any vanilla files, only add new ones that could work.
Obvisouly, the civics that requires a certain ethics will not be choosable.
Luckily, they're not that many.
Should you find any bugs, please report them !
But don't despair, the mod might still work, the only to be sure : Test it !
And the suggestion is a good one, I will consider it ;)
- 1 Machine Empire :
- Systemic Management (+15 Admin Cap +10% Colony Development Speed)
- 5 Corporate Empire :
- Nyctophobia - START ONLY (-20 Admin Cap +25% Starbase Influence Cost -100% crime -100% Emigration & +50% Governing ethics)
- The Dreaming Void - START ONLY (+10 Admin Cap -10% Starbase Influence Cost +20% Spiritualist Attraction +10% Ship Speed -20% Ship Hull -10 Stability)
- Investment - START ONLY (Get bonus in the future years)
- Phased Array (+5% Field Manipulation Research Speed +15 Ship Evasion -10%% Ship Speed)
- Shrouded Connection - START ONLY (Latent Psionic Trait +25% Psionics Research Speed)
More détails in changelog
I don't know if that is intentional by you but I found an error in my log by your mod (I was looking for something else and just randomly found it):
"[23:42:41][trigger_impl.cpp:20980]: Invalid government civic type [wiirlak_ac_civic_livestock_species]! file: events/wiirlak_ac_events.txt line: 68"
In the file events/wiirlak_ac_events.txt you have the trigger:
trigger = {
has_civic = wiirlak_ac_civic_livestock_species
}
However, in wiirlak_ac_hive_mind_civics.txt you have the "wiirlak_ac_civic_livestock_species" completly commented out. So I just wanted to inform you in case it was not intentional :)
Thank you for this mod and greetings :D
(2 Corporate variants of +1 trait point.)
Yeah, you're free to give any suggestions (may not do it, but at least consider it)
New Civics - Corporate Authority :
- Genetic Selection
- Genetic Engineering
Modified Civics :
- Private Investors (Added : Starbase Alloys cost: -15%)
Changed version number to 2.2.5