Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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Update: 24 Sep, 2013 @ 9:04pm

V1.5.4
The King!
The King is implemented in the Caryards.
Now you can leave properly (by killing him).
I still need to balance the Arena, and add the Replicating Mage at the end, but it is usable.
(Just ignore the random labels in the conversation window, those are for my testing)

Update: 23 Sep, 2013 @ 7:44pm

V1.5.3
Drake Tower Maps Added.
No logic, just maps.
Look out for the turrets.

Update: 22 Sep, 2013 @ 8:53pm

V1.5.2
Arena opponents 1 to 9 are included BUT the turn based nature of the game makes for pretty boring fights.

Fighting the King is not yet implemented.
Fighting the Replicating Mage is not yet implemented.
The opponents are only partially balanced and I still need to play with their behavior.
I still need to add the bystanders.

Update: 22 Sep, 2013 @ 1:53pm

V1.5.1
Update almost entirely by Foh.

Added Wastelands Club
Added Hotel

Bug Fixes
- Only fight Rust Stilletos once
- Already used conversation options in Stilettos are hidden instead of grayed out
- You cannot leave Daley station the first time unless you pick up the key.

Open Issues
- Hiring from the Wastelands is not implemented

I am still planning on an Arena update tonight.

Update: 20 Sep, 2013 @ 10:30pm

V1.5.0

This is an unexpectedly LARGE update.
This is an UNKNOWN STABILITY version. I did a very quick test, but was far from thorough.

ARENA
- This was supposed to be ready, but it is not yet. The first two opponents are implemented, but if you try and enter the Arena after that you will get stuck. I am still hopeful I will have most of it implemented by late night Sunday.

DARK BLADE MANSION
- Thanks to the addition of a new mapper, we have the MAPS for this. There is NO LOGIC implemented yet. All you can do is wander around and look at the layout. We would greatly appreciate your comments.

DOCKS
- The Docks have been implemented and look great. I did a quick run through and it looks like they are fully functional.

BREMERTON
- Bremerton is properly mapped from the Docks. It is still under development and I haven't verified the Jester's Realm.

RAT SHAMAN and RUST STILETTOS
- Both sections have been modified but I have not looked at them. Be warned, the logic controlling the gate has been implemented and I have not verified it in practice. Logically it looks sound though.

Please post any issues here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/166810095/864979455461499500/

Thanks and enjoy.

Update: 15 Sep, 2013 @ 9:41pm

V1.4.4
My week was busier than expected, but I promised an update.
This update consists entirely of FOH's work.
I did a quick walk through to ensure nothing broke from the file merge, and it looks functional. (A couple scene transitions aren't properly formatted, but things worked)

- the rust stilettos gang boss can be interacted with after he's "killed".
- On my test run, the gang boss did NOT freeze the game.
- the rust stiletto ork with the crowbar can be looted after death.
- maplethorpe and rust stilettos got some lights
- fixed dialogue with maplethorpes secretary
- changed the jester spirits (in rat shamans lair) dialog a bit
- temporarily linked Bremerton to Downtown so it is accessible.
- made dog on bremerton outer ship drop to the ground to be looted after he is killed

During my walkthrough I also attempted to verify some reported bugs.

Let me know if you face any trouble.

Expect the next update Sunday 9/22.

Update: 12 Sep, 2013 @ 11:03pm

V1.4.3
Purely visual fix.
I have added the arena map, though it isn't accessible yet.
I also looked more into the conversations freezing issue, but have not had any luck.

Next update Target - Late Sunday Night 9/15

Update: 10 Sep, 2013 @ 9:38pm

v1.4.2
Small bug fix update

- Fixed TS Monorail entrance
- Verified hiring in sputnik club
- Fixed Glut of Glutmans (unverified)
- Fixed Shaman body removal
- Shaman conversation doesn't freeze, it zooms in.
- Fixed zoom in problem. It is consistantly working for me. This does not mean it works for everyone. Please let me know.
- Added music to the cemetery (I wanted the crypts silent, but that's not set yet)

Update: 8 Sep, 2013 @ 9:37pm

V1.4.1
After much delay 1.4.1 has been released.
Of those who were able to access the Rust Stiletto's lair on v1.4.0 (confirming they were indeed on the latest version), no critical issues were reported.

Due to time constraints this is a smaller release.

Changes of note
- Downtown North is now accessible allowing you to get to the doctor
- The Monorail has been fixed to make it a little more user friendly.
- Possibly resolved the conversation freezing issue with Chrome Coyote and the Rust Stiletto's Boss. (Seeking confirmation, its working for me, but it might not be working for you)

Update: 1 Sep, 2013 @ 11:07pm

1.4.0
Merged in several new maps contributed by Foh.
The Rust Stiletto lair and Rat Shaman lairs are both accessible now.
Neither is balanced yet and it is strongly suggested you use a high level character.
I am hoping to balance one or both this coming week, but I cannot promise it.

Other locations have been added as well, but are not currently accessible. (The Doctor and the outer map of Bremerton for instance)

Also, IMPORTANT NOTE.
Any #.#.0 release MAY BE UNSTABLE.
The zero signifies that someone else has submitted content and that it was merged it.
Often things unexpectedly break during this process. I intend to do a full walk through to verify this isn't the case, but haven't had the chance yet.