Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
Showing 81-90 of 116 entries
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Update: 7 Oct, 2013 @ 10:20pm

V1.6.7
Added Drake Stronghold Maps.
There is no logic currently, and entering them will lead to a dead end.
(No way to get back)

Next update will be a good fix for the Rust Stiletto and Rat Shaman logic which will hopefully enable us to remove our temporary work around.

Update: 4 Oct, 2013 @ 11:02pm

V1.6.6
- The pack got corrupted. Fortunately I take daily backups. I don't think any work was lost.
- Changed Rust Stiletto boss logic to unlock Jagged Nails
- Verified Anders is hire-able and that he will follow you to the Rat Shaman map.
- Added real armor to old town shop. Can be purchased from shop interface.
- Replaced "fake" armor jacket with starter armor.
- Changed hiring logic in the Wastelands to have varying duration / cost. I am unsure if it is properly displaying though.

Update: 2 Oct, 2013 @ 11:20pm

V1.6.5
- Added Temporary Hack Work-Around to Rust Stilletos.
- Fixed Duration logic for Jangadance and Hamfist
- Added Cost / Duration Variation to Orifice and Dances
- Variablized Caryards exit cost
- Added Arena Reset to the bed in the caryards as a temporary work around.

Update: 1 Oct, 2013 @ 11:07pm

V1.6.4
Fixed Caryard logic
- Challenging the king after all other opponents are dead should now work
- The King keyword does not get unset anymore.
- Fixed Heavy Dude to use YOUR name instead of Armitage
- Fixed health pack logic so you can't buy more than 6 (at a time)

Fixed Arena logic
- You are now told in the conversation how much nuyen you won.

Possible Hire-able Runner fix
- If you are unable to hire runners, rest in either Jake's Apartment or the Downtown Hotel. The configuration menu will have an option that MIGHT fix it.

Progress with the "Secret Room"
- I won't tell the how or what. It is NOT accessible yet.

Implemented Variable hiring cost / duration for Grim Reaper Club
- This impacts Hamfist and Jangadance.

Attempted to fix karma redemption conversation option to display available Karma. It is not currently working.

Next update will hopefully include Drake Stronghold (maps only) as well as variable cost / duration for more Runners

Update: 30 Sep, 2013 @ 9:03pm

V1.6.3
- Bug fix for the Replicating Mage.
- Balanced / Added hiring of Kitsune, Splatter, and Steelflight. Their behavior still needs to be verified.

Update: 30 Sep, 2013 @ 12:01am

V1.6.2
Added four hire-able runners - Anders, Frogtongue, Jetboy and Norbert.
Fixed Jangadance's stats. He was under powered.
I have verified the runners can be hired and will go to the Rust Stilettos, but nothing more. I expect there will be various kinks to work out.

Update: 27 Sep, 2013 @ 8:54pm

V1.6.1
Small updates to the Car Yards.
There is the small possibility they broke all the sleep interactions, but hopefully not.
I added the option to save in the car yards when you go to the bed. (it will reload the scene)
I also adjusted the grinding room to spawn random numbers of units.
These two changes should make it safer to grind (so you don't waste the time by dying midway)
I also verified that the first 7 fights are the proper toughness (for a starting character).

Update: 26 Sep, 2013 @ 10:50pm

V1.6.0
UNVERIFIED BUILD
There were changes to the outside maps and I only quickly verified them.
Foh provided another excellent update.

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Wastelands Club
- updated dialogs to include the words for hireing. hiring still not possible tho

Dr Maplethorpe
- did dialogs for doc m
- implemented cortex bomb logic. it will be activated by ed and defused by m but no trigger to kill the player yet
- included phone conversation with m's secretary
- doc m is a med&cyber merchant after defusing the bomb

Rust Stilettos
- quest is now connected to the jagged nails bouncers
- added random sniper spawn to dumpsterland
- stiletto gang can now be cleared stage by stage like in the SNES game
- worked on RS boss' dialog to include the player's name instead of armitage
- updated the mechanic of the crowbar pickup

Downtown
- jagged nails bouncers and people in waiting line
- dialog with bouncers and some words from people in line
- dark blade gate only opens after having made an appointment
- worked on the hotel guy dialog (forgot what)

Jagged Nails Club
- the club is included and connected to downtown
- runners cannot be hired yet

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Weekend Plans
- I am hoping to finish balancing the Arena this weekend and then move on to balancing the Rust Stilettos and the Docks.
- I also expect to have more maps soon.

Update: 25 Sep, 2013 @ 9:17pm

V1.5.5
- The Replicating Mage was added to the Arena. You no longer will get stuck after the 9th fight. (you might die, but you won't get stuck!)
- The Arena is missing bystanders and has a bunch of logic issues.
- Learning the negotiation skill is implemented (sloppily and untested, but there). You can improve it up to your charisma level. Unfortunately you need to do it without clicking the redeem karma button first... I'm still working on the implementation

Update: 24 Sep, 2013 @ 9:27pm

The Conversation with the King was broken. Fixed.