Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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Update: 26 Aug, 2013 @ 9:24pm

1.3.2
- Implemented several bug fixes.
- Fixed the freeze on talking to the Indian Shaman in the Cemetery BUT the scene is still flaky. I had to click in the exact right spot to leave because the camera region froze.
- Slightly modified the Grim Reaper Patron conversation
- Implemented Store interface for weapon shop

I made fixes, I ran though it once, then made more fixes, then published. I did not verify that the fixes didn't break other things.

Update: 25 Aug, 2013 @ 9:23pm

V1.3.1
Downtown is still very bare, I spent time bug fixing rather than adding content.
I am doing a full walk through now, to catch issues, but as usual I appreciate any feedback you can provide.

I worked on the hireling logic, fixed a bunch of issues. I'm sure there is more, so if you have any trouble tell me.

I spent a LOT of time on the monorail logic. It is now a single scene (with the exception of your first time at Daley). This means fewer loading scenes and quicker transition time. It also means more chances for things to go wrong. I ran through it fairly thoroughly, but there may still be issues.

There were a couple spots in the Caryards enemy spawn room in which you were invincible. While I cannot fix that easily, I made it less of an issue. The enemies will flee when you stray a certain distance from their area.

A bunch of other bugs and issues were fixed, but hopefully you won't notice them. ;)

I performed a quick run through and encountered a handful of obvious issues. You can see what, or report your own, here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/166810095/864977025975792292/

Update: 24 Aug, 2013 @ 1:11am

V1.3.0

The Downtown Center map has been added. This is just the MAP. No NPCs or other things have been added to Downtown yet.

Provided you are not continuing a previous game of this module, the Rat Shaman Lair is also accessible. If you are continuing unfortunately the variable which locks the gate has already been set for your character.

- Quickly checked Hamfist logic. Appears to be working.
- Quickly Checked Orifice logic.
- Fixed Orifice cost
- Replaced Maria Spawner
- Fixed Glutman spawning
- Linked Rat Shaman Lair properly to Downtown map.
- Monorail is working for all locations (although it will continually spawn the ork ambush downtown.)

I have NOT thoroughly tested yet. I was just excited to share the Downtown map.
I probably should have waited until more progress was made.

Expect more updates later this weekend as I investigate the bugs people previously raised.

Update: 18 Aug, 2013 @ 11:04pm

There simply is not enough time in the day. :(
Daley station exists. Granted you are stuck once you get there.
There's no leaving and no going back.

I would suggest waiting until build 1.3.0 before trying again.

Update: 17 Aug, 2013 @ 11:28pm

Another small change day, but at least its proof I'm still working!

- Grim Reaper Club Waypoint added
- Added Old Town Talisman Shop Items
- Corrected Vivyan's Gender
- Added Weapon Shop Items. Prices need to be adjusted. Interface needs to be improved. Descriptions need to be added
- Added Storage Locker for Stash access to Jake's room
- Added crates for stash access to Caryard
- Rebalanced Caryard grind room
- Finished Sputnik club conversations
- Fixed (untested) Free reward on enemy fleeing
- Fixed (untested) accidental killing of Hirelings on TS Center

I'm hoping to have some sizable updates tomorrow. If things go well I will have the start of Down Town. I cannot promise it though.

Update: 16 Aug, 2013 @ 8:49pm

Been busy working away on background logic.

This build needs to be THOROUGHLY tested.
I added / changed Hireling logic.
In the event your hireling does something unexpected, please let me know as much detail as possible.

- Added most of Sputnik Club. Will finish later this weekend.
- Fixed Talisman phone conversation
- Added Orifice
- Added Dances with Clams
- Fixed Hireling Spawning logic
- Switched Hamfist and Orifice's weapons

Possible issues
- Leaving Sputnik sends to wrong point
- Possibly issues with Hirelings on return to Tenth Street

Update: 15 Aug, 2013 @ 12:08am

- Fixed Hamfist hiring logic to remove repetitive checks
- Fixed Jangadance hiring conversation
- Added Jangadance to on enter hiring conversations
- Adding music (more or less randomly chosen) to outside Tenth Street scenes and Grim Reaper club
- Cleaned up old / unused functions from Office Block
- Fixed "free Karma/Nuyen" bug in Office Block. (and then thought of a better fix)
- Verified that Hamfist is hire-able and will join party. He joins when you leave the club. If he still doesn't join you on v1.2.6 let me know.
- Fixed (in theory) "Kitsune Leaves party" issue. Unverified.
- Fixed logic in Grim Reaper Patron conversation.

Update: 12 Aug, 2013 @ 10:42pm

Hopefully you approve of the turtle philosophy!
I'm releasing almost daily small updates.
Usually its just bug fixes (sadly), but I try to get new locations in as well.

* Renamed variable which tracks returning to tenth street
* Re-added rough drafts of hirelings
* Added Jangadance return to Tenth Street Dialogue
* Added Jangadance as a hireling runner. He needs to be balanced. Need to fix name spelling in leave dialogue.
* Old Town Talisman Shop added (you can't buy yet)
* Minor fixes here and there

I will thoroughly test when Old Town is done.

Update: 11 Aug, 2013 @ 11:50pm

COMMENTS
I really wanted to have something obvious and new to show, but sadly things conspired against me.
I figured I would quickly implement and test hiring logic so that Hamfist would stop disappearing and instead I spent the whole night on it and related changes.

CHANGE LOG
- Added variables for hireling tracking (even if the NPCs aren't available yet)
- Added hiring logic to Tenth Street.
Note: Hireling won't leave immediately when inside a building. That will be added in the future. Hamfist seems to work, but also seems to be buggy. If he does anything unexpected let me know so I can narrow down the cause.
- Fixed player spawn location logic on TS Center, TS Office Block
- Disabled reoccurring spawn in some locations. (until I have a better method)
- Fixed Tenth Street Station so you can return to Old Town.

Update: 11 Aug, 2013 @ 12:30am

Enemy Changes
- Down powered Tenth Street Enemies.

Old Town Changes
- Added conversation to Weapon Shop. You cannot purchase yet.

Monorail
- I added the monorail station to Old Town and Tenth Street. This is a ROUGH draft. I need to fix up the camera's, deal with black space, etc.

I expect to include more changes tomorrow so I haven't done a thorough bug-hunt walk through.