Arma 3
COOP 02 Operation_Wirecut
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Update: 9 Apr, 2014 @ 11:39pm

- Fixed the overview text
- Players no can attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off"
- More magazines for the pistol (should fix the "I'm out" shout
- no more "2 rally up" and such shouting

Update: 5 Apr, 2014 @ 8:26am

Update: 5 Apr, 2014 @ 8:01am

- The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed)
- Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static.
- Loadouts are now handled with Loadout Editor for ArmA 3 (LEA).

Update: 4 Mar, 2014 @ 4:35pm

Update: 4 Mar, 2014 @ 4:20pm

Update: 21 Sep, 2013 @ 7:56pm

- removed all nightvision googles from CSAT troops (again)
- added new buildings in starting area
- added some new objects in Girna such as a flag and a camonet
- added a new slammer wreck on they way to girna
- trigger improvements for better performance
- added some buoys at the coast areas

Update: 14 Aug, 2013 @ 3:15pm

- added some markers for buildings
- new image on loading / mission select screen

Update: 9 Aug, 2013 @ 8:11am

- added map markers for new buildings and stuff
- trying to fix "no player was selected" bug
- optimized player loadout code
- optimized NPC spawning to make the mission more dynamic
- added a trigger to improve the quick reaction forces
- new wrecks here and there

Update: 9 Aug, 2013 @ 8:10am

- something went wrong O.o

Update: 8 Aug, 2013 @ 7:52pm

- placement of NPCs in Girna redone from scretch
- no civilians runing around like crazy
- all NPCs now have flaslights on thier weapons
- Players are not longer able to loot granades or firstaidkits from dead enemies
- a new chopper flying over the map for more immersion then despawn out of viewrange
- some new objects in Girna
- new lights in Girna
- fixed some placement bugs
- updated markers
- the trigger area for the overwatch position tigger is now bigger
- fixed ending triggers
- despawning boat and chemlights in mission start area when player(s) reach Girna