Arma 3
COOP 02 Operation_Wirecut
41 Comments
oshitolek 22 Aug, 2020 @ 10:53am 
good mission with my mate Pukeington stellar job, keep it up. epic
Pukeington 22 Aug, 2020 @ 10:52am 
Actually very good mission :)
Zorg 21 Dec, 2014 @ 7:10am 
NICE ONE TY
ElJens 21 Apr, 2014 @ 1:24pm 
Really good mission, did a second playthrough and just as fun with less dying. Good distance between start, mission and end position with a good amount of enemy presence before reaching Girna. Perhaps you could have a litle bigger enemy presence in town, and an AI or two on the hill north-west of Girna to make the planing more complicated for the player(s).
Oleksandr  [author] 5 Apr, 2014 @ 8:10am 
New Update is out, read more in the "Change Notes" section.
FerociousWhiteCat 27 Mar, 2014 @ 1:31am 
Pretty good setup, and the town is nicely populated, but I found it quite difficult (at least in SP mode)
Potifer 31 Jan, 2014 @ 11:51am 
An excellent mission. One of the best I've played in a long time. Nice job!
Oleksandr  [author] 28 Nov, 2013 @ 5:12pm 
Thank you sir!
[cB] Fireball 26 Nov, 2013 @ 1:08pm 
Vasilyevich, the remote player cannot see/use his backpack contents, you need to replace your addMagazineCargo and addItemCargo commands with global versions addMagazineCargoGlobal and addItemCargoGlobal respectively.
EM 7 Nov, 2013 @ 2:18pm 
Great 2-man infiltration coop mission
Oleksandr  [author] 30 Oct, 2013 @ 3:29pm 
Cool video dude, try out the new version - it's redone basicaly from scretch
Kayhem 30 Oct, 2013 @ 9:12am 
Great Mission, have made a video playing this is a friend, Full comms with radio effects, Blind playthough :)

https://www.youtube.com/watch?v=P-2oShLFdpQ
nibs 26 Oct, 2013 @ 3:26am 
Sick mission man
[GAW] Luuna 6 Oct, 2013 @ 9:29am 
Great mission.
I don't understand why but I got some real bag computer lag about 3 days ago when restarting or resuming the map
Sledge 28 Sep, 2013 @ 10:41pm 
Thanks for the mission. I am just getting back into ArmA again and cant wait to try is again with my friend tonight. Keep up the good work
Ithalan 22 Sep, 2013 @ 12:15pm 
Gave it another try and it was much more enjoyable now that I stood a chance of remaining undetected.
Oleksandr  [author] 22 Sep, 2013 @ 7:10am 
@[3.JgKp]Teø: Can you explain why ? so i can improve it ? just saying that it is a bad mission doesn't help at all.
TeoX796 22 Sep, 2013 @ 6:42am 
bad mission-.-
Oleksandr  [author] 21 Sep, 2013 @ 8:05pm 
This mission has ben updated, check the "Changes" tab for details.

@Ithalan: Bohemia changed the Classnames for CSAT Nightvision Googles, i removed them before but the change broke that. now it is fixed. Also i can't see something wrong with the skill slider or other things leading to your problem so i thing the nightvision bug was the source. Please consider to give it another try and thank your for the hint :)
Oleksandr  [author] 21 Sep, 2013 @ 7:14pm 
Hi, thanks for your comment, please ceep in mind that this chalanging mission is made for two player coop. I will see if there is an issue with the NPCs, i was just about to finish an big update so i can check your issue and push it out with the new update.
Ithalan 21 Sep, 2013 @ 7:09pm 
Even with the enemy skill modifier turned way down, I still found myself unable to get more than a couple of shots off before getting popped by a single bullet between the eyes despite being concealed by both heavy foilage and the darkness. With over two dozen soldiers concentrated in Girna alone, and all of them being alerted the moment a soldier drops, completing the missions seemed like it would require more stubborn trial-and-error repetition than I am willing to put into it.
Ravenbb 3 Sep, 2013 @ 1:22pm 
challenging mission
Lynx62 18 Aug, 2013 @ 8:47am 
Found this mission on Armaholics, enjoyed it very much. I tried to circle with around the town to get to the tower,but was surprised by enemy. Thanks for sharing.
Oleksandr  [author] 18 Aug, 2013 @ 6:48am 
@Bucko you need to destroy the communication tower in order to unlock the boat. It's the big tower betwen the two trucks
Andrew Kok 18 Aug, 2013 @ 6:11am 
Speed boat is locked, can't finish the mission
spacebrainer 17 Aug, 2013 @ 2:08am 
This is GREAT FUN!!!
Luis 16 Aug, 2013 @ 9:42pm 
Sweet body
Geldon 15 Aug, 2013 @ 6:23pm 
Lots of fun, good job!
Oleksandr  [author] 15 Aug, 2013 @ 2:04pm 
Thanks again!
dope250 15 Aug, 2013 @ 1:53pm 
Great Mission! Me and my friend loved it!
Oleksandr  [author] 14 Aug, 2013 @ 2:52pm 
Thanks :)
Kayodic 14 Aug, 2013 @ 2:44pm 
Great Mission
Oleksandr  [author] 9 Aug, 2013 @ 8:15am 
This mission has ben updated, check the "Changes" tab for details.

@Agent Yoru: i was trying to reproduce the bug youre describe, i updated the mission with a dedicated "Player" and not "Playable". It should work now.
tiernan 9 Aug, 2013 @ 7:41am 
When I try to run it, it brings me to a short loading screen before saying "No players were selected!". How do I fix this?
SteelGod 9 Aug, 2013 @ 5:53am 
No problem, mate.
Oleksandr  [author] 8 Aug, 2013 @ 8:36pm 
This mission has ben updated, check the "Changes" tab for details. If you like it consider leaving a rating, it helps!

@SteelGod Thanks for the input! i really appreciate it
SteelGod 8 Aug, 2013 @ 2:34pm 
I've just played it SP and I think it's a straight forward, solid mission and I enjoyed it. There are a couple of things I would comment and suggest, though:
1. I noticed at the start I had to reload my weapon, because there was no ammo clip in it. I don't know if you missed that or you don't know how to do it, anyway I just want to help. Here is the solution. Just move the code line for the magazines before the code line for the weapon. That's it. It should work now. (Ex.: [h1]this addmagazines["30Rnd_9x21_Mag", 3];
this addWeapon 'SMG_02_ARCO_pointg_F';[/h1])
SteelGod 8 Aug, 2013 @ 2:34pm 
2. I play Arma without any map hints. I mean no icons for my location or the enemy location, no destination points, etc. Just the map, the compass and the markers on the map itself. I think a lot of players want that semi-realistic feeling that the Arma series provide. The point is that when you do a trigger which I have to reach and there are no significant objects around it, I suggest you make it a little bit bigger. This considers the observation point. This is just a suggestion, though.
SteelGod 8 Aug, 2013 @ 2:34pm 
3. I noticed that on one of the watchtowers a soldier was prone, but was like flying. You can try to change a little his position. This considers the tower closest to the beach.
4. I accomplished the mission, but my final task was not completed. Check it out for a fix.
Don't think of this like some kind of criticism or something like that. It's just the opposite. I enjoyed your work and I am trying to be of help. I have an uploaded scanario too, so check it out - give me your tips and suggestions. Will be glad to look up into any advice. Best regards
mass airflow sensor 6 Aug, 2013 @ 9:24am 
Really good enemy setup, works well as singleplayer also.
Del'an 5 Aug, 2013 @ 4:01pm 
muy divertida. Algun Bug que otro pero en definitiva, muy recomendable.