Shadowrun Returns

Shadowrun Returns

The Deep One
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Update: 2 Sep, 2013 @ 8:49am

Published version 2.31 which fixes a bug with black screens on loading scenes that have a hiring screen!

Update: 1 Sep, 2013 @ 11:45pm

The Gauntlet repeatable event

Update: 1 Sep, 2013 @ 5:25pm

version 2.2 of the module, which also concludes chapter 3!

Update: 31 Aug, 2013 @ 7:17am

bugfixes

Update: 31 Aug, 2013 @ 6:16am

bugfixes for 2.1 and 2.11

Update: 29 Aug, 2013 @ 5:05am

bugfixes for 2.1

Update: 29 Aug, 2013 @ 12:02am

new Johnson run: Explosive Cargo
new NPC in market: reskilling
re-added aim abilities to ranged weapons
added 2 melee weapons
added outfit selection on character import
added starter items to character import
added lighting to some scenes
added weapon and armor mod drops to some maps
added custom hirelings
bugfixes
map optimizations
added new IC type: Trace IC
lots of bug fixes and tweaks

Update: 26 Aug, 2013 @ 1:46pm

Version 2.02 is now out. The version features all bugfixes for bugs that were reported for 2.01 (that I could reproduce), some combat rebalancing in regards to the SSC items, a lot of early-module gameplay tweaks and changes to the conversations. All items should now be available again from the market.

You can now hire an additional hireling for the end-fight of chapter 2 (Museum/Dagon Tower).

Update: 25 Aug, 2013 @ 10:22am

Released version 2.01 with a bugfix that prevented players from progressing into chapter 3! Please re-download from any of the available download sites!

Update: 25 Aug, 2013 @ 9:01am

Version 2.0 is now available at all download sites.

This version features part 1 of chapter 3, a totally reworked Saturday Night Firefight Johnson Run and most importantly:

The module now uses Street Samurai Catalog items exclusively (still no need to subscribe or install that content pack, it's all integrated). This might have brought combat balance into turmoil, so please let me know how combat works for you in this version of the module.

If you had old weapons you will keep them, but the vendors don't sell them anymore and characters who start the campaign from scratch will not have any of the old weapons.

Please report any weird stuff you find in version 2.0!