Shadowrun Returns

Shadowrun Returns

The Deep One
Showing 31-40 of 43 entries
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Update: 23 Aug, 2013 @ 4:32am

Added part 2 of Chapter 2
Fixed several reported bugs
Several optimizations

Update: 19 Aug, 2013 @ 10:17am

Just released version 1.98 which fixes all of the bugs that were reported (that I could reproduce).

This also fixes 99% of the trapping spots for NPCs in Saturday Night Firefight run. Please report any more trapped NPCs here with the exact location if possible.

I also added a few car models to Everett Station District from the Car Park Content Pack by @No_Pants_On

Please make sure to update to the latest version before you report any bugs!

Update: 18 Aug, 2013 @ 8:29am

1.97 includes:

bugfixes from Steam and Shadowrun forums (the ones I could reproduce)
3 new versions of the "Supression" Decker Program
bugfixes to the map for Satuday Night Fight

Update: 17 Aug, 2013 @ 8:10pm

Had to publish version 1.96 with a bugfix that prevented players from leaving the new group-mission "Office Run".

Update: 17 Aug, 2013 @ 7:43pm

Version 1.95 has been published.

This version features a new group-run "The Office" which is very Decker- and "Face-Character"-centric. You can finish the run without a single combat turn, but if you want to fight you can also do that, but more rewards for the stealthy!

You will need a decker on this run if you are not a Decker yourself.

There are many ways to solve some puzzles, so you can replay the run and see what you missed the last time!

No bug fixes in this version, bug fix day is Sunday!

Update: 16 Aug, 2013 @ 4:49pm

Updated to 1.94 to fix a couple of bugs in Chapter 2 Part 1 and the new Solo Run.

Update: 16 Aug, 2013 @ 2:28pm

Version 1.93 has been published!

This version includes the first part of chapter 2. You will be asked automatically if you want to start chapter 2 if you have completed chapter 1 (only if you are not loading into a Johnson mission).

Chapter 2 starts with a sandbox experience. This is still very beta and hard for me to test on my own. I have already had some feedback from testers of this version from the Shadowrun forum, but I am sure that there are still bugs in this version. Please report them all in the thread above.

I also added a new solo run for Mr. Johnson, which is also available if you have not completed chapter 1 yet.

Constructive criticism is always welcome. Please keep in mind that this version does not yet include the textual rework!

Update: 11 Aug, 2013 @ 1:03pm

Updated to 1.91 to fix a bug in the new random mission.

Update: 11 Aug, 2013 @ 9:39am

Version 1.9 features weapons and cyberware from the Street Samurai Catalog by tracker.bpm! Thanks a lot to him for the great work with his content pack. You can look at the new items by talking to Zoex (which you can unlock in the Monorail scene). Note: You do not need the SSC content pack installed for this to work, I have integrated the files into my module.

Version 1.9 also features the first group random Johnson mission. This mission can be accepted by talking to Mr. Johnson in the Underground Market. The run is hard and you can recruit three hirelings. The rewards will make up for the difficulty, though. Be careful when on this run, as you can actually fail it (which will cost you Nuyen) even if you do not die.

Update: 10 Aug, 2013 @ 1:30am

Combat Rebalancing - Toned down enemies to appropriate levels for post-official-campaign gameplay. Also added hirelings to two late-game battles.