Killing Floor 2

Killing Floor 2

Training Grounds
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Update: 28 Mar, 2019 @ 7:51am

Addressed all known issues regarding movement and zeds getting stuck.
Hold your ground now properly functions, with 5 random objectives in major areas.
All singe doors have been replaced with dual ones, in an effort to open up the flow between the map. Lighting in one of the corridors has been improved. Some minor level layout changes in the Krampus Sim, and layout fixes in Paris Sim.
The landscape in Krampus has been removed from the "simulated objects" and room detection has been fixed.

While this is a hotfix more so than an update, we are still gathering player data and exploring the best course of action towards actually expanding (opening up) the playable areas. Hopefully, the next update will be the big layout change one.

A final note would be, precomputed visibility still fails to build properly, I haven't heard any performance complaints, however, do come forward if you are experiencing stutters or freezes in some areas.

Thank you, wholeheartedly, the response to our work has been nothing short of amazing.

Cheers!

Update: 28 Mar, 2019 @ 12:36am

Update: 3 Mar, 2019 @ 4:02pm