ARK: Survival Evolved

ARK: Survival Evolved

Almost Normal Creatures
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Update: 4 May, 2019 @ 6:01am

Fix for the poly lizard's animations

Update: 3 May, 2019 @ 10:55pm

New Creature: The Poly Lizard!

Based on the Glowtail, this lizard creates polymer in its inventory over time! Like the giant angler, it does not need to be on wander to create the polymer. It also has some very interesting movement mechanics, not to spoil too much! Stats are similar to the zombie wyverns but the attack is based on the toad, so its almost normal but not quite!

Update: 3 May, 2019 @ 5:54am

Fix for the Bone Giga having a max of 4 mutations, should have been 40!

Update: 2 May, 2019 @ 12:59pm

Bone Gigas and Bone Brontos now recieve 4x damage from fire (flame arrows, fire wyverns and flame turrets), Metal Golems now recieve 2x damage from them. Will continue to monitor and adjust as time goes on. I would rather do a massive nerf now that I can reverse slowly than to slowly nerf them further and further. These nerfs are ignored if the attacker is a wild creature.

Update: 1 May, 2019 @ 11:47pm

Re-cooked to correct some missing animations for the bone giga

Update: 1 May, 2019 @ 9:46pm

Added new creature: Bone Giganotasaurus!

All natural stat nerfs removed.

Most PVP server owners will not want to add this to their shop due to being seriously overpowered.

New stats based on the Alpha Rex, including natural stats and imprints.

Increased chance of twins (50%), triplets (25%). Faster gestation and baby stages. Doubled mutations (max 40 allowed, 6 rolls per, chance is now 25% per, mutations give 4 points vs 2).

Update: 1 May, 2019 @ 7:34pm

Fixed the kentro's attack range, getting reports that the animations are messed up on Aberation, monitoring for more feedback.

Update: 1 May, 2019 @ 5:59pm

Re-Cooked the animations for the giant kentro. I have no idea how it keeps loosing connections but this is my third try.

Update: 1 May, 2019 @ 8:33am

Completely rebuilt the metal golem from a copy (instead of child) of the regular stone golem blueprint. This necessarily increases the size of the mod but also fixes the tendency of the game to reset the stats back to vanilla stone golem stats. Metal golems should also correctly harvest stone and metal from nodes. More tweaks might be necessary to bring them into line.

Update: 30 Apr, 2019 @ 8:40pm