ARK: Survival Evolved

ARK: Survival Evolved

Almost Normal Creatures
Showing 21-30 of 64 entries
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Update: 30 Apr, 2019 @ 5:03pm

Update: 29 Apr, 2019 @ 7:29pm

Fixed (?) the kentro blink animation that seems to have defaulted to tail slam lol!

Update: 29 Apr, 2019 @ 5:59pm

Rebuilt the Giant Kentro animations, hopefully this fixes the issue with the skeleton.

Update: 28 Apr, 2019 @ 8:33pm

Rolled back due to screwy kentro mesh. Fix coming soon?

Update: 28 Apr, 2019 @ 8:20pm

Add new creature: The Giant Kentrosaurus!

Should be effective at gathering flint (testing in progress). Movement is based on the default Wyvern settings, slightly boosted. Also added the ability to jump, this should help with navigating mountains with lots of debris in the way. No saddle but it does allow you to add a helmet for armor (mesh is screwey, can't do much more with it, use a witch hat or glasses skin to fix). Reduced weight for metal, stone, flint, thatch, wood and berries to 0.005. Harvest radius has been increased from 120 to over 1k.

Update: 25 Apr, 2019 @ 1:11pm

Re-scaled the Giant Mammoth stats to be based closer to the vanilla bronto with the exception of melee which is set to 6x.

Added insulation capabilities to the Mammoth and Metal Golem similar to the Otter, so when you are riding them you share their temperance to the ambient environment.

Increased the metal golem, giant mammoth and giant angler's absolute max inventory items to 600 slots over the standard 300, also increased their max mutations to 40 over 20 and improved their chances of a random mutation per breed from 0.025 to 0.25.

Sped up the angler's baby gestation and imprinting to be more in line with the rest of ANC. Will continue to monitor feedback on the angler's stats but the initial testing seems positive.

Update: 25 Apr, 2019 @ 12:11am

Re-balanced the Giant Angler's stats so that both attacks are closer in damage / harvesting. Also balanced the Giant Mammoth's stats a bit, it should retain the same utility but without the insane weight, health, etc from before. I increased the attack range for both the Angler and the Mammoth, which should make farming easier for them both.

Update: 24 Apr, 2019 @ 9:57pm

Update: 23 Apr, 2019 @ 5:10pm

Working on increasing the giant mammoth's melee to hopefully perform better in wood gathering.

Update: 22 Apr, 2019 @ 5:19pm

This corrects the negative inventory weight for certain items that the metal golem gathers. On some boosted servers the baby golems will come out with stats very close to regular rock golems, I am trying to figure out why that is happening but their original purpose (gathering metal) should still be possible even with lower weight.