Sid Meier's Civilization VI

Sid Meier's Civilization VI

Plenty of Time - Civic, Technology and Era x 2
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Update: 23 Mar, 2019 @ 9:37pm

This should now complete the Plenty of Time of mod with the latest adjustment to the cost of Great People matching more closely with Eras progression. Before GP could be earned way before new Eras could be reached, it should now progress more realistically. // This mod will NOT modify build speed/cost of wonders, units, buildings or districts. Nor does it modify any form of productivity including culture/science/religion/resources/etc.

Update: 22 Mar, 2019 @ 11:27pm

Mod had variables that wasn't in the acceptable order the game would accept, even though every variables were fine. For example, if you tried to update future tech and then update science cost, it would work just fine for GS, but it wouldn't work for Vanilla or R&F because future tech is not recognized part of that expansion and the mod would stop making changes. The trick was to do all the Vanilla mod changes first, then followed by R&F and finally GS. So even if the mod would stop functioning at the GS level with the R&F version running, it wouldn't matter as the mod did its part and all is good!
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Global warming now matches slower speed.

Update: 20 Mar, 2019 @ 8:28pm

Future Civics were being shown prematurely, issue has now been resolved. Future tech was resolved on a previous patch. Sorry for all the updates guy, I want to make sure this mod gets plenty of love as I fine tune it further. Don't forget to update it through your additional content menu!

Update: 20 Mar, 2019 @ 7:59pm

MAJOR PATCH! Although no one got that far to notice this issue, there is a crash occurring if the calendar attempts to move with less than 1 month at a time. Issue has now been resolved. Also confirmed, the game ran at 45,000 turns in Marathon during the information ERA with no crashes.

Update: 19 Mar, 2019 @ 8:24pm

Possibly a world first update! Calendar now reflects the slower research and this should stack with other mods, not only the Plenty of Time mods. (P.S.: I looked around and couldn't find a modder introducing this stacking modding feature, none I could find at least.)

Update: 19 Mar, 2019 @ 4:02pm

Future Era cost adjusted should now prevent the game of showing future technology before its time.

Update: 17 Mar, 2019 @ 9:24pm

Due to a spelling issue, Golden age was not synching with Era. Issue should now be resolved.

Update: 17 Mar, 2019 @ 6:06pm

Update: 17 Mar, 2019 @ 6:05pm

Update: 17 Mar, 2019 @ 6:04pm