RimWorld

RimWorld

[Ry]Rimcraft
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Update: 21 Oct, 2020 @ 3:24pm

[Auto-generated text]: Update on 10/21/2020 3:24:44 PM.

Update: 21 Oct, 2020 @ 2:16pm

[Auto-generated text]: Update on 10/21/2020 2:16:30 PM.

Update: 22 Aug, 2020 @ 4:34pm

Vanilla Medieval Bugfix.

Update: 12 Aug, 2020 @ 1:27pm

[Auto-generated text]: Update on 8/12/2020 1:27:48 PM.

Update: 7 May, 2020 @ 1:43pm

[Auto-generated text]: Update on 5/7/2020 1:43:09 PM.

Update: 6 May, 2020 @ 4:44pm

[Auto-generated text]: Update on 5/6/2020 4:44:45 PM.

Update: 29 Feb, 2020 @ 2:19pm

[Auto-generated text]: Update on 2/29/2020 2:19:48 PM.

Update: 25 Feb, 2020 @ 2:04pm

Scourge visual error fix.

Update: 25 Feb, 2020 @ 10:16am

Dwarf hair bug fix

Update: 24 Feb, 2020 @ 1:01pm

Update for 2/24/20

This update includes the following for Rimcraft.

*Def names on animals and weapons have been changed so there may be initial red error spam/missing animals and weapons on first load after the patch*

Added Dwarves!
Added the Dwarven Ram and Fairy Dragons.
Added new textures for Gnomes, Trolls, Draenei, and Nightborne.
Added 10 new hairstyles for Blood elves(5 for male 5 for female).
Added 10 new hairstyles for Trolls(5 for male 5 for female).
Added 10 new hairstyles for Draenei(5 for male 5 for female).
Added support for bodytypes for all races(no more floating eyes).
Added proper hair descriptions for all added hairs.
Added new basic faction world map icons with color support for all factions.
Added proper faction colors for all existing factions
Added additional color variations for several different animals.
Added proper xenophobia trait support on all core races.
Added proper statbases to Tauren that was previously missing(woops).
Faction caravans now properly sell the t1 weapon of their respective factions.
Rimcraft Animals textures are now all 512x512 upscaled from 256x256


Downscaled all race textures to 512x512 as there is negligible difference between that and 1024x1024.
Removed jecstools dependancy and Rimcraft Factions now has a built in Oversized weapons assembly.
Removed several redudantant pawnkinds from NPC factions.
Removed duplicate backstoryDefs which may have caused issues with some.
Changed naming scheme and defnames of existing weapons for better organization and recognition in-game.
Changed all patch /def/ format for slightly faster xpath patch loading
Changed balancing on Rimcraft Animal egg costs to be more in-line with vanilla.

Fixed labeling on animals
Fixed hediffs on dwarves/gnomes so they no longer have a predisposition to spawning with a bunch of age related illnesses.
Fixed races spawning on the incorrect bodytypes.
Fixed various bodypart positioning on different bodytypes.
Fixed Night Elves not having the variable damaged eye textures.