RimWorld

RimWorld

[Ry]Rimcraft
Showing 31-40 of 41 entries
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Update: 12 Apr, 2019 @ 11:05pm

Forsaken HeDiff bugfix.

Update: 12 Apr, 2019 @ 9:24pm

Health HeDiff bug fix on Forsaken Skeletal Horses.

Update: 12 Apr, 2019 @ 3:21pm

Update for 4/12/2019
*Important* This update changes pre-existing pawnkinds so this may break some saves, or at the very least throw some red errors on launch.
This update includes the following for Rimcraft.

Added The Forsaken which includes the race (human and elven variations), faction, backstories, and custom scenario for them.
Added a skeletal horse to go along with the Forsaken
Added basic hairstyles for male and female blood elves.
Added pack textures for all animals to enable proper caravans.
Faction now come with their custom animals when they arrive via trade caravans.
Added non-scuffed color variation to animals so we don't have 1000 extra pawnkinds.
Updated animal balancing including proper diets, raptors/hawkstriders laying eggs, and much more.
All factions are now correctly hostile/neutral towards the player. (If you're alliance all horde are permanently hostile to you and vice versa).
Added tens of thousands of new lore based names for Humans, Forsaken, Night Elves, and Blood Elves.
Tweaked starting colonists, refugees, and wanderers to better fit the factions.
NightElf, Direwolf, and Raptor textures improved.
Rebalanced traderkinds to better suit the respective factions and tech level.
Removed some redundant pawnkinds.
Renamed Several Defs for better compatibility
Reformated most of the XML for better readability

If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug

Update: 3 Apr, 2019 @ 3:05pm

Update for 4/3/2019
This update includes the following for Rimcraft.

Added the Troll race which now spawns within the Horde Faction as well as a troll scenario.
Added various different animals such as Direwolves, Hawkstriders, Raptors, and others.
Updated ages of races to properly fit their lore.
Adjusted textures of all races to better fit vanilla gear and improved overall quality.
Adjusted heights of all races to better fit lore.

Further implementation of the mounts within factions is intended to be added in the future, such as proper giddyup support as well as proper pack animals for all of the racial mounts.
If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug

Update: 29 Mar, 2019 @ 3:46pm

Fixed a bug regarding your home faction icon not showing up if you chose one of the faction specific scenarios.

Update: 27 Mar, 2019 @ 1:05pm

Added Orcs, High Elves, and Azerothian humans including their own backstories, scenarios, factions, slave/wanderer and pirate pawnkind integration.

Added Basic Ore and Ingots which includes both Thorium and Dark Iron which have unique properties compared to existing ore.

Various balance changes to night/blood elves bringing them more in line with standard humans.

Touched up existing backstories, all backstories will go through a second pass in a future update to make them more unique in regards to traits.

Update: 22 Mar, 2019 @ 6:18pm

Fixed temperature stat base for elves so your pawns should no longer be dying of heatstroke easily.

Updated Preview Image.

Update: 21 Mar, 2019 @ 4:14pm

Updated all pawn textures to now be 256x256 instead of 128x128.

Player Faction Research fix.

Various graphical texture touch ups.

Custom eyes for all blood and night elves.

New color variation for blood and night elf eyes depending on their pawnkind.

Basic rimworld of magic integration patch(W.I.P).

Update: 18 Mar, 2019 @ 12:51pm

Added non-facial stuff compatibility and made a separate alien faces patch for the mod.

Various XML Bugfixes.

Update: 17 Mar, 2019 @ 3:33pm

About.xml fix.