RimWorld

RimWorld

[Ry]Rimcraft
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Update: 20 Jan, 2020 @ 3:21pm

Night elf texture fix.

Update: 20 Jan, 2020 @ 3:04pm

Update for 1/20

Added new textures for Blood Elves, Night Elves, Azerothian Humans, and Orcs.
New textures for all elf/orc variants including forsaken elves, void elves, high elves, and mag'har orcs.
The new textures allow for variable eyes where if your blood elf loses an eye in-game it will show that visually as well.
10 Brand new lore-friendly hairs for male and female night elves.
6 Brand new lore-friendly hairs for male and female orcs.
Added new basic faction world map icons with color support(wip).
Massive under the hood def-name changes for organization/cleaning up code so likely there will be issues upon using saves that previously had Rimcraft content.

Fixed trait compatibility with Rimhammer.
Fixed Nightborne player faction icon now showing up.
Fixed Lore description of some backstories
Temporarily removed caravans using their faction animals as a temporary fix for the red errors on occasional caravans.

Update: 29 Dec, 2019 @ 2:16pm

Updated Preview Art.

Update: 24 Dec, 2019 @ 12:52pm

Update for 12/24

This update includes the following for Rimcraft.

Added the Tauren race which now spawn within the horde faction.
Added 2 more sub mods which allow for all existing races to spawn within the tribal and outlander factions.
Added lore appropriate names for Worgen
Removed Human beards as Vanilla expanded has a proper mod for that now, beards will be reimplemented in a new update in a separate mod.
Fixed Gnomes not costing anything.
Fixed Forsaken horses occasionally needing to eat food.
Fixed a bug involving Vanilla Weapons Expanded wrenches not properly appearing on Gnomes.
Fixed Forsaken not having undead highelf or night elf variant wanderers.
Fixed VME Mod compatibility on Gnomes.

Update: 1 Aug, 2019 @ 2:44pm

Update for 8/1

This update includes the following for Rimcraft.

- Added Gnomes as a playable race which can spawn within the Alliance or as a pirate.
- Added Worgens as a playable race which can either spawn within the Alliance or as a pirate.
- Added the Scourge faction as a non-playable hostile faction similar to Mechanoids. Currently only addition included are a lot, and I mean a lot of skeletons.
- Added custom eyebrows for Nightborne
- Enabled new bodytypes for all races(Still lore friendly so no fat night elves!)
- Forsaken now have a higher chance at poisoning food they cook.
- Adjusted Forsaken traits and included several lore-related blocked thoughts.
- Rebalanced spawnrates for races via slaves, wanderers, etc.. to have a better race distribution rather than leaning heavily towards orcs/humans
- Tweaked Male troll east texture
- Added compatibility patch for Vanilla Weapons/Armor Expanded.
- Fixed Night elves rarely spawning within Alliance faction
- Fixed map error with Rimcraft Factions
- Fixed night elf warrior/forsaken night elf eyes
- Fixed red error on Rimcraft animals when used in conjunction with MSE

Update: 7 Jul, 2019 @ 2:22am

Added new custom eyes for night elves, similar to what was done for blood elves.
Added custom eyebrows to the night elves, similar to what blood elves have.
Troll males now have 3 types of tusk variations, as well as they are now linked to the health of the pawn's jaw. So if your troll doesn't have a jaw, he's not gonna have any tusks either.
Added sub-mod to split the Core mod into one that just houses the races, and one that includes all of the special factions, weapons, and pawnkinds.
Added sub-mod for those who want to play with/without all races injected into the pirate faction.
Orcs and Draenei now have race specific blood colors.
Forsaken Horses can no longer procreate(way to convert normal horses to forsaken horses will be added in the future.)
Updated shitty preview images to be slightly less shitty!
Added proper description to Nightborne scenario
Added Babies and Children compatibility patch
Added RJW Patch for Allied Races
Added Evolved Organs compatibility patch
Fixed forsaken horde tradepack texture issue.
Fixed draenei hediffs so now they no longer have a disproportionate amount of illnesses
Fixed blood elf hediffs so now they no longer have a disproportionatly low amount of illnesses
Reformatted xpath's for better performance.

Update: 21 May, 2019 @ 5:13pm

Fixed error for users who used RJW and not allied races.

Update: 20 May, 2019 @ 11:22pm

Added the Rimcraft: Allied Races sub-mod which currently include Mag'har orcs, Void Elves, and Nightborne. The mag'har and void elves spawn within the respective horde or alliance faction, while nightborne can either be found in their own faction, or in the horde.
Added custom eye textures for all blood-elf variants. In the next update night elf variants will have new eye textures as well.
Added new animals such as Murlocs and Dragonhawks
Added custom player base icon to distinguish the playerbase from same faction bases(If you play as BE faction you can tell yourself apart from NPC BE bases).
Added a medieval forge for Rimcraft metals for those that prefer medieval-based playthroughs.
Added medieval plate armor apparel tag to factions so they should be a more significant threat.
Made predator animals be predators.
Rebalanced race values to be significantly less op and more in-line with vanilla rimworld pawns.
Added patch for rimcraft metals that allows for factions to spawn with varying apparel metal types.
Added patch in Rimcraft that allows compatibility with Medieval - Vanilla, LOTR: The Third Age, and RJW
Removed Redundant pawnkinds
Reduced race leather commonality to that leather of the various races is significantly less common

If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug

Update: 5 May, 2019 @ 4:33pm

This update includes the following for Rimcraft.

*WARNING* Rimcraft has split all of its materials into a sub-mod which will be linked below. Saves may break if using existing materials and if you don't use the sub-mod. *WARNING*

Added the Draenei race/faction.
Added faction specific weapons for Draenei, High Elves, and a couple various weapons for the different existing factions
Added Elekks, Voidstriders, and Manasabers to Rimcraft Animals.
Added truesilver and adamantite to Rimcraft Metals.
Split all the Rimcraft materials into a sub-mod which is linked below.
New scenario descriptions for all scenarios.
Undead Night/Blood elves have a chance of spawning as starting colonists for Forsaken.
Updated default pawn eyes for all races
Added pack textures for Forsaken Horse.
Fixed Kodo texture.
Rebalanced pawnkind XMLs.
Various XML Cleanup

Added the Rimcraft: Allied Races sub-mod which currently include Mag'har orcs, Void Elves, and Nightborne. The mag'har and void elves spawn within the respective horde or alliance faction, while nightborne can either be found in their own faction, or in the horde.
Added custom eye textures for all blood-elf variants. In the next update night elf variants will have new eye textures as well.
Added new animals such as Murlocs and Dragonhawks
Added custom player base icon to distinguish the playerbase from same faction bases(If you play as BE faction you can tell yourself apart from NPC BE bases).
Added a medieval forge for Rimcraft metals for those that prefer medieval-based playthroughs.
Added medieval plate armor apparel tag to factions so they should be a more significant threat.
Made predator animals be predators.
Rebalanced race values to be significantly less op and more in-line with vanilla rimworld pawns.
Added patch for rimcraft metals that allows for factions to spawn with varying apparel metal types.
Added patch in Rimcraft that allows compatibility with Medieval - Vanilla, LOTR: The Third Age, and RJW
Removed Redundant pawnkinds
Reduced race leather commonality to that leather of the various races is significantly less common

If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug

Update: 23 Apr, 2019 @ 5:06pm

This update includes the following for Rimcraft.

*WARNING* This patch chances several pawnkind names and you may have a lot of animals that disappear due to skins being split up. *WARNING*

*WARNING* This is the first patch to introduce weapons so they're highly likely to be unbalanced and a bit wonky in some aspects. Overall I tried to balance them so that they're 10-25% stronger than vanilla steel melee weapons. Feel free to give input/criticism in the comments below. *WARNING*

Rimcraft is going to be taking the modular route and is now currently split into two mods, Rimcraft(This mod) and Rimcraft animals. Patches are currently all built in so that once you have both loaded you will have increased faction-specific functionality.

Added weapons to all factions. Currently they're uncraftable and only available through pawn npc drop. Crafting and ability to purchase them from the specific factions will come at a later update.
Added special variants for nightsabers, direwolves, and forsaken horses with new stats such as frostsabers and frostwolves.
Added basic faction specific giddyup compatibility
Added custom leather/color types for all the existing races.
Added custom leather types for all existing animals. *Note* Due to how Rimworld works the leather will always be one color, rather than a variety of colors that animals can appear as.
Added custom names for Forsaken Blood/Night Elves.
Added compatibility for Lotr elves, elf variants in Rimcraft will now have a chance of spawning with Lotr elven equipment if the mod is loaded.
Added a bulk smelt option to ore/ingots
Specific animal color variations are now significantly more rare to encounter depending on their skintype
Forsaken High and Night elves now spawn with appropriate ages.
Tweaked Orc male textures
Rebalanced various race traits.
Rebalanced arrival temperatures for caravans/visitors.
Rebalanced age ranges of all pawns so they're less likely to be so old and decrepit
Fixed Forsaken male head texture
Fixed bug that caused Forsaken faction members to spawn with Troll backstories.
Fixed bug with animals not eating comparable amounts to vanilla animals

If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug