Sid Meier's Civilization VI

Sid Meier's Civilization VI

Disable Religion Holy Site
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Update: 15 May, 2019 @ 7:43am

Version 2.0 (Final): Removed ExcludedDistricts component from mod to improve backward compatibility. Tested with Civilization VI (vanilla), Rise & Fall, and Gathering Storm.

Update: 14 May, 2019 @ 4:39pm

Version 2.0: Added Holy Site exclusion to all Civilization VI leaders (Vanilla, Rise & Fall, Gathering Storm). Added alternate exclusion for City-States and future leaders. Thoroughly tested to confirm appropriate behavior for each civilization, DLC, and expansion pack.

Update: 14 May, 2019 @ 2:49pm

Version 1.9: Mod coded entirely in SQL. Added TraitType variables for inheriting civilizations to exclude Holy Site. Thoroughly tested to confirm appropriate behavior for each civilization and expansion pack. Exclusion for City-States and remaining DLC Leaders MONTEZUMA, CHANDRAGUPTA, CYRUS added.

Update: 14 May, 2019 @ 10:51am

Version 1.8 (Steam only): Mod coded entirely in SQL. Added TraitType variables for inheriting civilizations to exclude Holy Site. Thoroughly tested to confirm appropriate behavior for each civilization and expansion pack. Known bugs: DLC Leaders MONTEZUMA, CHANDRAGUPTA, CYRUS not inheriting TRAIT_LEADER_AGGRESSIVE_MILITARY, and require alternative method of preventing Holy Site.

Update: 13 May, 2019 @ 4:28pm

Version 1.7: Added XML code to address German civilizations not inheriting traits to exclude the Holy Site. Since this mod combines XML and SQL components, I expect a future update for when it can all be coded in SQL.

Update: 5 May, 2019 @ 4:18pm

Version 1.6: Removed beta XML that assigned rare location and extreme costs. Modified XML to exclude religious holy site districts. No further updates expected.

Update: 29 Apr, 2019 @ 11:30am

Version 1.5 Beta: Removes Great Prophets and Holy Site Prayers from the game. Corrects SQL error that causes crash in Information Era.

Update: 19 Apr, 2019 @ 5:08pm

Version 1.4: Mod recreated in SQL. Completely deletes Holy Site, Lavra, and Stonehenge from the game.

Update: 16 Apr, 2019 @ 4:47pm

Version 1.3: Adds requirement that Stonehenge be built beside Uranium resource, which is not revealed until well after the Medieval era expiration of this Wonder. Added extra Cost in the event another mod makes Uranium available early.

Update: 28 Mar, 2019 @ 7:10pm

Version 1.2: Corrected update syntax to enable secondary cost deterrents.
Note: Unless new civilizations are introduced with unique districts to replace the Holy Site, this should be the final release.