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How are you supposed to get Faith Points to buy anything like Rock Bands and Naturalists?
Is there a version that keeps those in, but just removes the ability to start religions?
This line of code leaves the Great Prophet present in the game but not for hire, not unlike the unique great person type of Gran Columbia. I tested and it worked fine with Automatic Workers and Real Great People (UI).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1958135962
With both enabled I cant start a game. TY!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182724480
I have checked it in multiple random game starts this morning and the automated builders works fine if your mod is not enabled. Any idea as to why this would happen?
Looks like it is incompatible with Real Great People (UI) mod!
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Can confirm this. When both are active, the Great People window can not be opened either directly thru the menu or the production button. Shft + Enter is the only way to complete the turn and the Great Person is then automatically recruited. Hence, you have no option to pass or even view the Great Person that is being offered.
Otherwise, this mod does what it says. The Great Prophet is no longer an option and no more religious units clogging up my map!
Notice: Other mods may alter or break Disable Religion Holy Site.
Now can someone please make the same mod for the whole real world, to finally remove this blight from our lives in order to finally get a little less stupid as a species?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2033571511
I like religion spreading concept in CIV6, but its very boring. All those missionary stuff is just unreal too. Religion in the game should work ONLY like the loyalty system, somehow.
This mod was just what I was looking for. Tks.
This mod does an absolutely excellent job of eliminating the idiocy that is religion in Civ 6. Excellently done.