XCOM 2
[WOTC] Upgraded Rulers
Showing 1-4 of 4 entries
Update: 25 May, 2020 @ 4:07pm

Was brought to my attention that the Rage Strike ability does not trigger the added damage to Sectoids from the melee vulnerability. And I always thought it did. Never really noticed lol. Anyhow others have fixed this in other mods already but if using this mod, this mod is still using the base game Firaxis code for that part of the ability. So I fixed it to avoid any conflicts if using other mods.


It is a Melee ability BUT instead of adding

```StandardMelee = new class'X2AbilityToHitCalc_StandardMelee';
StandardMelee.bGuaranteedHit = true;
Template.AbilityToHitCalc = StandardMelee;```

they have

```StandardAim = new class'X2AbilityToHitCalc_StandardAim';
StandardAim.bGuaranteedHit = true;
Template.AbilityToHitCalc = StandardAim;```

which makes it act like a ranged weapon

Update: 3 Dec, 2019 @ 4:14pm

update to the followers for this mod. I had to remove the extra followers for the Armored Berserkers, Children of the king viper followers and the CX Archon followers. If you was subbed to all 3 mods, this mod worked fine. But I made an error in the new spawn lists in having those other mod's enemies as followers and NOT making it required to have those mods as well. I do not want to force anyone that uses this mod to have to use those other 3 as well. Some of you would Im sure but not everyone likes every mod so i wont force it.

So ive removed those followers and reverted these 3 rulers back to only being able to have base game followers. Sucks yeah but many new more interesting Rulers coming from team CX ;)

Update: 26 Mar, 2019 @ 9:04am

-- Rage Suit's limited 1 charge Rage Strike has been changed to a cool down with a 5 turn cool down between strikes. Damage up 2, PlusOne from 0 to 25% and shred up to 3 from 2.

RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=25, Crit=0, Pierce=0, Shred=3, Tag="", DamageType="Melee")

-- Freezing Lash has also had its limited 1 charge removed and given a 5 turn cool down. This allows you to use it multiple times per mission but with the cool down between uses.

-- Icarus Jump has been changed from 2 charges to a 4 turn cool down as well.

Update: 23 Mar, 2019 @ 8:39pm