XCOM 2
[WOTC] Upgraded Rulers
67 Comments
RustyDios 2 Jan, 2024 @ 10:32am 
Not this mod, you want either Advent Psi Ops (which also has some OP enemies)
OR Powered Armour Rebalance (just the tweaks)
Gorokhan 2 Jan, 2024 @ 10:27am 
Am I misremembering or did this mod use to make wall phasing a passive for wraith armor instead of a cooldown?
Phoenix 23 Dec, 2023 @ 2:23am 
If it's not too much to ask could an option be added so that I can disable the changes made to the the suits?
Colva_Moon123 15 Dec, 2023 @ 2:28pm 
How does this work with Viper King Squadmate?
VS-lockon 4 Nov, 2023 @ 3:47pm 
MrShadow's i wish you come back and make more thing for lwotc bc i like harder games
Old Man Jenkins 21 Jul, 2023 @ 7:11pm 
I wish more people put the reminder to rate because I always forget. What a great mod! Seven out of seven thumbs up! :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
VS-lockon 22 May, 2023 @ 4:39pm 
dose this work lwotc?
Hot Wet Nobel Laureates 6 Aug, 2022 @ 5:58pm 
Is there a way to undo the changes to the rage suit, freezing lash, and icarus jump?
Moisesjns 7 Apr, 2022 @ 11:15pm 
i wish there was a version of this with just the visual changes. because i have mods that already do what you do, minus the - 1 turn cool downs. But i want them to visually change.oh well.
dial 18 Jul, 2021 @ 2:35pm 
does this work with renegade rulers and rulers now use prime reactions?
Brain_is_Back 29 May, 2021 @ 2:08am 
@MrShadowCX?? um....

if u are seeing this plz add my translated file.
Brain_is_Back 21 May, 2021 @ 11:32pm 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1aHlZS6XkPdsmsAegF4Jeqi6ctZSHk4B4/view?usp=sharing
Brain_is_Back 21 May, 2021 @ 8:26am 
-- Rage Suit's limited 1 charge Rage Strike has been changed to a cool down with a 5 turn cool down between strikes. Damage up 2, PlusOne from 0 to 25% and shred up to 3 from 2.

.....NICE.
Taylem 3 Mar, 2021 @ 5:40am 
@Brain_is_Back It is, just comment out the DLC options for everything but Shadowfall. Rage Strike and Icarus Jump are already on charges with this mod, no need to worry about it. :)
Brain_is_Back 1 Mar, 2021 @ 10:51pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158755979&searchtext=Cooldowns+Instead+of+Charges

I'm using the mod of the link above. If this mod is compatible with the mod on the link above, it may not matter, but it does not appear to be so, so I am asking.
Brain_is_Back 1 Mar, 2021 @ 10:42pm 
how can i remove Rage Strike and Icarus Jump's limited 2 change just like Freezing Lash? i can not find how to do.
Planewalker 22 Jan, 2021 @ 8:15am 
""None of my rulers are reacting at any point (after attacks or after player turns).""

You need to purge your documents\config -folder.
BearEatsYou 29 Aug, 2020 @ 2:45pm 
None of my rulers are reacting at any point (after attacks or after player turns). I know you said this only makes a couple of small changes but I don't have any other mods related to rulers, reactions etc. Any ideas?
MrShadow  [author] 25 May, 2020 @ 4:15pm 
small update, please read change notes.
TapSnapOrNap 11 May, 2020 @ 6:48am 
Can you introduce this mod mid-game?
MrShadow  [author] 8 Feb, 2020 @ 3:07pm 
NP
Swanky 8 Feb, 2020 @ 8:42am 
Hey thanks for the quick reply. :)
MrShadow  [author] 8 Feb, 2020 @ 8:04am 
yeah it should work. All this mod here does is change the ruler's immunity lists, alters 2 of their sizes (cosmetic) and makes some changes to how the armor's abilities work once you get them. This mod does not alter how the Rulers react, so you should be safe.
Swanky 8 Feb, 2020 @ 7:52am 
Would ruler reactions revised clash with this mod?
MrShadow  [author] 30 Dec, 2019 @ 6:08pm 
one mod will probably override the other
✠ Gyaru Respecter ✠ 30 Dec, 2019 @ 3:33pm 
Are the ability cooldown changes compatible with Cooldowns Instead Of Charges? They both have the cooldown changes for the suit abilities, so I'm not sure if using both mods at the same time is possible.
MrShadow  [author] 4 Dec, 2019 @ 7:43am 
I explained that in the change notes.
Martox 3 Dec, 2019 @ 9:31pm 
Out of curiosity, what kind of error was made?
MrShadow  [author] 3 Dec, 2019 @ 4:21pm 
please read change notes
MrShadow  [author] 30 Nov, 2019 @ 1:00pm 
No problem
Coley 30 Nov, 2019 @ 11:48am 
Thanks for the clarification MrShadow, was just a bit confusing at first seeing one Chameleon bash on another. I think i'll still remove Renegade Rulers so i can see the intended followers from this mod as i'm happily subbed to every one of them. Thanks again for the response.

Regards.
MrShadow  [author] 30 Nov, 2019 @ 11:25am 
Yes Renegade rulers are on team 1 and the Feral Hive is also on team 1 so they would all work together on the same team.
Coley 30 Nov, 2019 @ 10:26am 
Hey, absolutely love the mod, appreciate the work you guys put into your mods. I ran into an interesting series of events in my latest mission, and i'm not sure if I should post it here, or The Hive mod, since it affects both.

Basically, in my last mission I had a sitrep involving the Hive, "Hive off the grid" i believe it was, and the Berserker Queen was present. I have Renegade Rulers installed also, and The Berserker Queen had Chryssalid followers (Chameleons mainly) which proceeded to fight the Chryssalids that were under Advent control. I guess that's due to the Renegade Rulers being placed in Team One and some Chryssalids from The Hive mod are also placed in that team in some sitreps? It's a bit of an odd interaction between the 3 mods, and like i said, i wasn't sure where to post this.

I was considering simply removing Renegade Rulers to alleviate the issue but thought i'd mention this and see what you guys think. In any case, thanks very much for the mod!

Regards.
Dęąth Viper 12 Nov, 2019 @ 10:48am 
can you please make these affect the units from thjis as well? Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360751246
onestrongbow GocleCD 16 Oct, 2019 @ 10:06am 
not a 100% sure but i beleve there is a small probleme when using Delta / theata sticke mod , the rulers arn't affected by the aditional stats i beleve , Viper king still with 3 armor where she should have a lot more with delta , is there any thing i can do about that ?
3D Master 16 Jun, 2019 @ 12:31am 
Can I make changes to an .ini; because being an Ice King doesn't make you immune to being frozen in a block of ice, quite the contrary, it would make you more susceptible; since you don't have the body heat to start melting ice, you would be more likely to be encased in it.

So I want to remove that.
forerunner398 9 May, 2019 @ 11:45pm 
Can I use this with the mod by RM that gives Rulers their own faction?
MrShadow  [author] 29 Apr, 2019 @ 7:12pm 
come on man... let him live ;)
darkdill 29 Apr, 2019 @ 7:11pm 
Ahh, then that doesn't really matter because I always kill the Viper King in the Alien Nest mission.
MrShadow  [author] 29 Apr, 2019 @ 7:07pm 
yes what 4rrakis said If you use just this mod, than the Viper King will only have normal Vipers as followers. But if youre using the Children of the King mod, the other viper types can show up as followers to the King as well
4rrakis 28 Apr, 2019 @ 12:49pm 
@dakdill: Those Viper variants are part of the 'Children of the King' mod.
darkdill 28 Apr, 2019 @ 11:52am 
One other question: You mention Frostlings and Hatchlings, but there's no such mod on the workshop? Was it taken down, or am I searching wrong?
MrShadow  [author] 27 Apr, 2019 @ 5:24pm 
nope, you dont need to mess with any of that. And anyone that is doing that in the character INI files doesnt need to. As long as the character template name matches and you dont have multiple mods installed that alter the same template, the mod that does will mod over the base game files and youre good.
darkdill 27 Apr, 2019 @ 2:08pm 
Are we sure this mod makes all the changes properly? I notice in your INI files that you don't have anything like the following:

-CharacterBaseStats[eStat_AlertLevel]=2
-CharacterBaseStats[eStat_ArmorChance]=100

+CharacterBaseStats[eStat_AlertLevel]=2
+CharacterBaseStats[eStat_ArmorChance]=100

The first ones, with the minus sign, are something I often see when someone is modifying an existing entry in the default INI files.
MrShadow  [author] 20 Apr, 2019 @ 12:04pm 
yeah thats a decent idea... Ill toy around with that
Flashstriker 20 Apr, 2019 @ 1:28am 
Random feature I thought of - the Ruler Suits could grant the immunities the Rulers have
MrShadow  [author] 9 Apr, 2019 @ 4:24pm 
yes
DavitoDelaVega 7 Apr, 2019 @ 10:53am 
This mod looks awesome, but I have one question, does this mod work with RealityMachina's Renegade Rulers mod?
handsomegrape 4 Apr, 2019 @ 5:16am 
@MrShadowCX Ah, cheers m9.
MrShadow  [author] 2 Apr, 2019 @ 8:47pm 
you love me Tomas!!! Dont lie!