Space Engineers

Space Engineers

Automatic Mining Platform by Kezeslabas
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Update: 5 Feb, 2022 @ 2:54am

Hotfix 3.721
  • Fixed cargo modules recognized incorrectly.

Update: 4 Feb, 2022 @ 10:57am

Hotfix 3.72
  • Fixed Rotor not getting recognized in Warfare II update.

Update: 1 May, 2021 @ 8:41am

Update: 20 Dec, 2019 @ 9:03am

Hotfix 3.712
  • Fixed issues with Space Engineers v1.193.1 about Antennas
  • Transmitting Progression feature is enabled again.

Update: 20 Dec, 2019 @ 7:46am

Hotfix 3.711
  • Transmitting Progression temporary disabled due to changes in last game update.

Update: 11 Sep, 2019 @ 12:15pm

Version 3.71
  • Minor changes to how to transmitt the progression
    • The Antenna Message Receiver script got updated (Now it can both send & receive)
    • The guide on how to transmit the progression has been updated accordingly.
      • Now you have to add the Main Tag of this script to the name of the LCD that you want to use on the orther grid.
      • Also, you doesn't have to add the LCD to the Receiver script anymore, it will tries to find it by the Main Tag of this script.
      • The address of the Receiver script is automatically written out to it's Custom Data, so you doesn't have to use the "get address" command anymore.
      • You still have to start the listening with the "start" command on the Receiver end.

Update: 19 Jul, 2019 @ 7:29am

Version 3.7
  • The Configuration now happens trough the Programmable Block's Custom Data.
    • Every Configuration option is now visible and can be modified in the Custom Data.
    • They will be loaded to the script if you click Check Code, the game Saves/Loads and when the "Set" or "Refresh" command is used.
    • Configuration inside the script is now obsolete, the Custom Data will always overwrites it.
    • This way you can configure the script if you are using it on a server that has whitelist for scripts.
  • Fixed crash with Show Advanced Data if it's enabled but the system is not ready.
  • Changed the Description inside the script to match the new configuration method.

Update: 28 Apr, 2019 @ 7:10am

Version 3.68
  • Added Advanced Component: Other LCD Block
    • Can be any block that has LCDs attached to it, like the Cockpit.
    • After adding the Main Tag to it's name, it has to be configured by writing to it's Custom Data.
      • It follows a similar identification method to MMasters AutoLCD 2 script.
      • Write "@Number Main Tag" to the Custom Data, like "@0 /Mine 01/".
        • The Number is the Id of the LCD you want to use, starting from 0.
        • In the case of a standard Cockpit, the 0 represents the "Top Center Screen".
        • Always write this to a new line, and do not write anything else to that line.
      • Works alongside MMaster's AutoLCD 2 script in the same Cockpit.
    • Added option to color code all the LCDs.
      • It's enabled in default. (It doesn't affects the color coding of the Programmable Block's LCD.)
      • You can disable it under the 2.) Basic Configuration section.
      • If enabled, all the LCD panels and Other LCD Blocks are gonna be color coded, based on the state of the Mining Platform and the Script.

Update: 16 Apr, 2019 @ 8:19am

Version v3.675
  • Added option to retract Horizontal Pistons each time a Vertical Extension is happening.
    • It's disabled in default.
    • You can found it in the 2.) Basic Configuration section.
    • The Horizontal Pistons will be always retracted first, then the Vertical Pistons will extend.
    • ETA is adjusted to count with the additional time that the extra retractions cause.

Update: 14 Apr, 2019 @ 10:28am

Version 3.67
  • Implemented a new experimental feature, to handle the Rotor's Share Inertia Tensor dynamically.
    • This feature is enabled in default, but you can disable it in the 2.) Basic Configuration.
    • Turns off the Share Inertia Tensor, and in roughly each minute, it turns it on for around 1 seconds.
      • This way the chances of that Drills explode randomly is reduced.
      • Also, the strange behavior of the Rotor under the Share Inertia Tensor could be in effect only for a second.