Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul + Unit Pack
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Update: 10 Feb, 2021 @ 12:46pm

Changes:
• Battle pilgrims have more health
• Royal men-at-arms texture update (chain mail has been recoloured)
• Paladin skill should correctly apply immune to psychology now.
• Knight shields and Yeomen shields buffed. Battle pilgrim shields slightly nerfed.
• All Questing Knights have improved armour and health, Regiment of renown version costs 100 more.
• Men-at-arms/Spearmen-at-arms cost 225 down from 250.

Update: 9 Feb, 2021 @ 6:16pm

Small bug fix

Update: 9 Feb, 2021 @ 5:18pm

Knightly Tempered Update

This large and ambitious update Rebalances almost every bretonnia unit, introducing the Knightly Tempered ability to all knight units, as well as brand new skills for Paladins, Lords and Prophetesses.

Unit & Ability Changes:
• Grail Reliquae's Icon of Devotion has a larger radius, and has more health and a 10% ward save.
• Knights of Crescentia (Retributers) Fist of the Fay ability is stronger, but only activates when the squads is below 50% base health.
• Knights of Crescentia (Retributers) and Grail Guardians splash damage removed but weapons have been buffed.
• Knightly Tempered Added. It provides acceleration, AP weapon strength and a 10% physical resist to all knight units.
• Nearly every unit has had its cost revised. Knights units costs have increased.
• Unit size reduced for Foot Squire units.
• Battle pilgrims stats & health increased.
• Spearmen at arms bonus vs large reduced.

Building Changes:
• Farms are cheaper to build, but give less income (125/150/200 down from 150/200/300)
• Mills are also cheaper to build, and provide more income
• Industry is now more expensive to build
• Storage now gives more income but the province wide buff has been removed. Province wide replenishment buff to peasants has been added.

Visual changes:
• Shields bug fixed for Royarch Guard and Knights of Crescentia.
• Fist of the Fay icon improved.
• Foot Squires (Hammers) have a new weapon texture.
• Unit card changes for many units, such as spearmen at arms, royarchs guard, pegasus knights, battle pilgrims and knights of crescentia (Retributer).

There are other minor changes included in this build, but due to the sheer size of it not all have been denoted. I hope you enjoy!

Update: 27 Jan, 2021 @ 5:57pm

Unit Changes:
• Foot Squires (Hammers) damage slightly more weighted towards AP

Tech Changes:
• Royal Banners 5% damage reduction for men-at-arms removed. This may be reverted in the future, fine-tuning the tech buffs to men-at-arms has been tricky for my goals of making them more viable throughout the campaign.

Building Changes:
• Removed the +1 attack bonus to Peasant Mob from windmills.

Update: 27 Jan, 2021 @ 4:03pm

Building Changes:
• Base industry economy increase of Storage buildings improved
• Industry economy faction wide bonus is now province wide instead, but has been increased from +3% to +8%
• Cellar gives+4% industry province wide.

Update: 26 Jan, 2021 @ 10:06am

Bug Fix:
• Previous patch broke the peasant economy, it has now been resolved.

Update: 26 Jan, 2021 @ 4:19am

Building change:
• Wind mill level 3 gives +1 melee attack to peasant mob down from +2

Update: 24 Jan, 2021 @ 7:04am

Bug fix:
• Unification of Bretonnia correctly reduces local recruitment time of Foot Squires.

Update: 23 Jan, 2021 @ 7:24am

Bug fix:
• Royal Men-at-Arms (longbows) cap fixed.

Update: 22 Jan, 2021 @ 6:01pm

Bug fix:
• Royal Men-at-Arms (Longbows), formerly Royal Longbowmen, are correctly recognised by technologies, skills and buildings as Men-at-Arms units.