Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul + Unit Pack
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Update: 22 Jan, 2021 @ 5:56pm

Unit Changes:
• Royal Longbowmen renamed Royal Men-at-arms (Longbows). They have a lower upkeep, higher recruitment cost, fire arrows and more base damage. They also have a new unit card and model.
• New unit icon for Men-at-Arms (longbows) and Men-at-Arms (heavy shot)

Update: 22 Jan, 2021 @ 11:24am

Skills Changes
• Virtue of Empathy area increase for rank 2 reduced from 40% to 30%.
• Virtue of Empathy and Low-born militia now give +5% weapon damage.

Technology Changes
• Town Census reverted (gives +2 rank to peasant mob but no longer reduces recruitment costs)

Update: 21 Jan, 2021 @ 8:08pm

Major Changes:
• Added Tier 4 Mill.

Other changes:
• Slightly reduced the global income bonus of the Tier 3 Storage.
• Slightly reduced the reload speed bonus from the Red skill line which effects peasant bowmen and mounted yeomen archers.

Update: 21 Jan, 2021 @ 4:53am

Major Changes
• Farms and Industry now negatively affect one another. Tier 2 gives each other -5% and Tier 3 gives each other -10%. They can (and often should) still be used together but this should incentivise making other structures, like Mills, Storage, Pox Shelters and Guild halls.
• Guild hall chain now improves trade rather than gives flat economy and a bonus to industry.

Unit Changes
• Men-at-arms (Heavy shot) upkeep and recruitment increased.

Building Changes
• Storage now gives increased income to industry faction wide but is weaker inside its own province.
• Mills gives less income.
• Order Hall (Tier 4 Guild Hall) now costs 6500 down from 10000.

Technology Changes
• Techs that improve farming now gives slightly more of an improvement.
• Unification of Bretonnia, Royarch's Command and Crusade Decree now increase the capacity of Royal Men-at-arms.

Update: 20 Jan, 2021 @ 11:41am

Reduced income bonus to adjacent provinces from tier 3 storage.

Update: 20 Jan, 2021 @ 9:36am

Mod page brand image updated

Update: 20 Jan, 2021 @ 9:30am

Unit Changes
• Royal Men-at-Arms have been reskinned, receiving new unit cards and visuals as well as changes to stats (including faster movement) and an increase to recruitment cost. This should help distinguish them from my foot squire units and also make them more valuable on the battlefield.
• Royal command ability and Grail vow ability have increased radii.
• Fire arrow bowmen, Foot squires (spears) and Foot squires (hammers) have updated unit cards.
• Foot squires (hammers) have increase melee attack but reduced melee defence and charge bonus, making them even more deadly in melee but far more vulnerable to enemy melee units, focusing their role as high-damage shock infantry.

Update: 19 Jan, 2021 @ 9:40pm

Unit Changes:
• Peasant Bowmen (all kinds) accuracy reduced somewhat.

Building Changes:
• Storage now increases industry income in adjacent provinces, but the income bonus rates have been adjusted.
• Movement bonus from storage now 10% for both levels.
• Tier 3 storage now gives +5 growth faction wide, but costs more to build.

Bug Fixed:
Level 3 Lance Formation now removed as intended.

Update: 17 Jan, 2021 @ 8:08am

Tech changes:
• Noble Banners leadership bonus reverted to +4
• Noble banners now gives +5% ward save to Men-at-Arms

Update: 16 Jan, 2021 @ 7:05pm

Major Changes:
• Tier 5 Barracks Added, Foot squires and Foot squires (Spears) moved to Tier 4. Royal Foot Squires, Royal Longbowmen and Royarch's Guard are Tier 5.
• Starting peasant cap reduced by 2

Minor Changes
• Unit card changed for Royal Foot Squires
• Barracks buildings prices adjusted