Arma 3
Nimitz Experimental Build
Showing 41-50 of 71 entries
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Update: 6 Jan, 2021 @ 3:36pm

Fix bisign issue

Update: 5 Jan, 2021 @ 1:17am

2021-01-02 scripts
- add UAV compatibility for launch sequence
- ATTENTION: UAV operator need to face in the same direction as the UAV for launch to succeed

Update: 23 Oct, 2020 @ 8:03am

2020-10-23 config
- use CBA XEH init handler, remove conflict with ACE medical

Update: 11 Jun, 2020 @ 3:51pm

2020-06-08 scripts
- nose up script less aggressive
- smooth tranisition from shooter idle to launch
- reduce steam particle duration

Update: 4 Jun, 2020 @ 6:14pm

2020-05-31 scripts
- fix keyhandler and scripted event handlers to run on all clients for dedicated server/hosted server
- remove further key handling on cltr-l and ctrl-shift-l when the action is actually performed

Update: 30 May, 2020 @ 11:45am

Revert because new launch scripts are not working on dedicated server.

Update: 27 May, 2020 @ 12:01pm

2020-05-27 scripts
- use CBA keyhandler for launch (ctrl-l lower launchbar and shift-ctrl-l for salute)
- transition launch process to events, see Scripting the Nimitz google doc
- reduce debug output for landing statistics
2020-05-23 scripts, config
- remove debug message for c1shuttlestart
- fix sidewalk texture in hangar
- fix dimensions missing for AA assets
2020-05-22 scripts
- fix launch script
- reduce debug output for crane

Update: 21 May, 2020 @ 11:15pm

2020-05-22 scripts
- fix launch script
- reduce debug output for crane
2020-05-21 model
- reduce geo lod of shuttle
- improve hangars

Update: 20 May, 2020 @ 4:44am

2020-05-20 scripts
- attach shuttle in Eden
- make shuttle invulnerable
- disabled shuttle launch support, did not work correctly
2020-05-19 model, config
- make shuttle a plane
- change geo lod of shuttle
- change shuttle dampers
2020-05-18 scripts, config, model, textures
- applied new hangar textures by bludclot
- removed cat shuttle as it caused CTD
- re-added Nimitz radar
2020-05-17 scripts, config, model, textures
- add TheSn4k3 catapult shuttle to carrier spawn
- integrate catapult shuttle in start sequence
- remove NormalMap shader from bridge rvmats
- split internal nimlights into 9 p3ds, each max 6 lights
- add buoyancy lod and named attribute to nimtech aa
2020-05-12 scripts
- add support for Massi's US Navy units as deck crew

Update: 12 May, 2020 @ 10:18am

2020-05-12 scripts
- add support for Massi's US Navy units as deck crew
2020-05-08 scripts
- fix _despawn arg for arrest, no longer errors on landing
- increase Catapult Launch.ogg volume
- reduce volume in playSound3D for Catapult Launch.ogg to max of 5