Arma 3
Nimitz Experimental Build
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Update: 5 May, 2020 @ 11:47pm

2020-05-04 config
- add new bulletin boards by Snakebite
- remove not needed properties from p3ds
- remove textures from road lod
- replace elevator scripts with Leshrack's version

Update: 28 Apr, 2020 @ 1:03pm

2020-04-28 scripts, config
- start to integrate virtual garage
2020-04-27 scripts
- add custom Virtual Garage

Update: 18 Apr, 2020 @ 4:34am

Fix Tilly attach/detach plane
Add Tilly reset wires/catapults action

Update: 27 Mar, 2020 @ 10:44am

Make crew placement more robust

- was hardcoded to 17.5 meters, now depends on the height of the Nimitz object

Update: 17 Mar, 2020 @ 12:26am

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Update: 16 Mar, 2020 @ 9:40pm

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Update: 11 Feb, 2020 @ 11:17am

Make rescue multiplayer compatible
Add boat action to respawn eventhandler

Update: 28 Jan, 2020 @ 4:34pm

Fix signature of JDG_Carrier

Update: 28 Jan, 2020 @ 4:29pm

2020-01-29 config
- add/fix despawn option for arrest:
[this, true] spawn TTT_fnc_arrest; this landAt (Nimitz getVariable "JDG_dynamicAirportNimitz");
this code will despawn the AI plane after landing

Update: 28 Jan, 2020 @ 11:48am

2020-01-28 model, config
- Allow Firewill's F-14 to be used for populate carrier
- Update and fix the island slightly
- fix despawn option for landing