Arma 3
The Chernarus Outbreak File 2
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Update: 8 Apr, 2019 @ 1:24pm

Scenario updated to Ravage version 1.70

Replaced Random Radiation zones with editor placed ones
AutoWalk now works when a weapon is equipped.
Improved Breathfog script.
Dynamic static wrecks are assigned a vehicleVarName.
Optimized Vehicles and wrecks spawns.
Settings Module : dynamic anim speed is now optional.
Various improvements and optimizations to the dynamic furnitures system.
"walk with lowered rifle" anim speed increased.
Removed redundant check in zed attack process.
Fixed :
Fixed a potential issue with the dynamic furnitures system.
Fixed undefined variable when searching an object.
Zeds could get stuck in attack loops.
Fixed several issues with zed attacks on vehicles.
'Dead Rising' wasn't 100% working when set to "killed by zeds only".
New :
Added wetsuits w/ hidden fins (Survival Suits).
Added new uniforms by EO.
Atmosphere Module : 'Disabled Lights' is now optional and has a range parameter.

Update: 6 Apr, 2019 @ 5:50pm

Update: 6 Apr, 2019 @ 4:47pm

Made Opfor and Independent Friendly towards each other to prevent them from triggering each other in task area's

Update: 6 Apr, 2019 @ 3:26pm

Fixed a error from last updated related to VCOM AI

Update: 6 Apr, 2019 @ 1:24pm

Disabled Radioactive water but left the zones and rain active, disabled vcom script behavior on AI at Trader camp and Certain enemy AI on buildings and in towers. Added one more feral dog pack on the map. Decreased player Load Coefficent to 0.9 reducing the effect of weight on stamina just a tad.

Update: 5 Apr, 2019 @ 3:48pm

Update: 3 Apr, 2019 @ 9:58am

Update: 2 Apr, 2019 @ 4:41pm

added a few suicide bomber zombies to the map in the future this may or may not become a scripted feature where zombies that explode produce radiation.

Update: 2 Apr, 2019 @ 12:39pm

Update: 2 Apr, 2019 @ 12:02pm

Fixed loot crate issue