Stonehearth

Stonehearth

SH:TD - Stonehearth Tower Defense
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Update: 15 Jul, 2019 @ 7:11pm

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

Update: 9 Jul, 2019 @ 9:34pm

ui fix for loading with zero active filters

Update: 8 Jul, 2019 @ 10:43pm

fixes and improvements to tower targeting UI, fix to fractional health monsters

Update: 6 Jul, 2019 @ 12:35pm

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

Update: 4 Jul, 2019 @ 10:03pm

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

Update: 27 Jun, 2019 @ 7:41pm

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

Update: 27 Jun, 2019 @ 12:26pm

fix to air path, added path previewers

Update: 26 Jun, 2019 @ 7:20pm

added escaped monster bounty, buffed fire plume tower, changed path rendering

Update: 25 Jun, 2019 @ 11:18pm

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

Update: 24 Jun, 2019 @ 1:44am

switched terrain generation landmark usage to json files