Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Make Us Special: Vampirates Tech Lords (Update 2021-07-17)
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Update: 16 Jul, 2021 @ 11:54pm

Silence and the Fury update

Updated all tables and fixed table errors.

Update: 4 Jul, 2020 @ 3:39am

Fixed mod from crashing in Lord panel. Should be functioning now.

Update: 12 Dec, 2019 @ 1:13pm

Update: 12 Sep, 2019 @ 2:42pm

Update: 26 May, 2019 @ 5:08am

Changes:

changed "Vampiric Precision"'s ability range deactivation radious from 30m to 45m
Fixed so Burke's "Pirate Legions" Skill from showing up.

Update: 3 May, 2019 @ 4:25pm

Changes:

Minor change to The Siege Spire Upgraded effect text. (just removed a space)

"Siege Spire Upgraded" Cannon balls now apply "Take Cover" contact phase. Because why wouldn't you wanna take cover against 60 cannon balls?
(Take cover!: leadership -8 for 10 seconds to all units, even friendly.)

Fixed animations for Corpse Carts crew for Adley.

Update: 3 May, 2019 @ 4:35am

Changes:

Montford:

Made a minor mistake, corrected instantly.

Update: 3 May, 2019 @ 4:24am

Changes:

Montford:

Removed Hawkish Precision for Montford
Added a unique created variant of Hawkish Precision called "Vampiric Precision", that works just the same but has a different activity condition range. (from 70m to 30m)

Why: Because hawkish precision requires 70m range distance to work when montford has 90m range, so it's too difficult.

Macdonald:

Balance changes for The Siege Spire Abilities:
Reduced number of uses from 3 to 2 for both of the abilities.

Increased spread area for "The Siege Spire Upgraded" from 20 to 25
Increased number of cannon balls from "The Siege Spire" from 25 to 30
Increased number of cannon balls from "The Siege Spire Upgraded" from 50 to 60
Changed detonation radious for the cannon balls projectiles from 3.5 to 4
Double the armour piercing projectile damage from the cannon balls.
Added a small armour piercing explosion damage (15)

Update: 1 May, 2019 @ 2:34pm

Big Changes:

I have now successfully altered many of the tech lords to be far more unique than perviously!
Now they play much differently and wields new weapons.

However, this mod is no longer savegame compatible and may cause issues or missing content for anyone trying to use this mod now on an ongoing Vampire Coast campaign.
Here's a backup of the previous version so you can continue your campaign: Click here![drive.google.com] [LINK]

All you have to do is this:

1. Download the file from the link.
2. Drag and drop the file into "\Steam\steamapps\common\Total War WARHAMMER II\data"
3. You're done! The mod should now replace my new version.





Major Changes:

Trusty Montford :

No longer wears a polearm. Instead has a Pistol and a Cutlass.
New animations.
Added ranged weapon. Can fire whilst moving in a 360 degree arc!
Overhauled stats to fit his new style.

Removed mount options.
New skills featuring ranged bonuses.


O'Bones Macdonald :

No longer wears a polearm. Instead has a Rifle and a Cutlass in melee.
New animations. He is drunk when riding on the Promethean!
Added ranged weapon.
Overhauled stats to fit his new style.

His Promethean is named "Snapper" and they are drinking buddies! (they gain rowdy!)
New skills featuring ranged bonuses and Gunnery wight Supports skills.


Burke Black :

No longer wears a polearm. Instead has a Cutlass and a Scythe now.
New animations and new looks with Vampire Lord Armor and Mannfred Scythe!
Overhauled stats to fit his new style.

Added a new mount option for a Zombie Dragon! The notorious admiral just got a bit more notorious!
Has an unique skill if he is not being played as the Dreadfleet faction.


Two Toes Adley :

No longer has sword and pistol. Instead has a Cutlass and a Staff.
New animations.
Removed range weapon.
Overhauled stats to fit her new style as a caster.

Removed promethean mount option.
New mount option for a Corpse Carts!
New unique ability to her trait! "Passive ability: "They Are Still Alive!" for Blated Corpses and Animated Hulks units (lords army)"



Other Changes:


Trusty Montford :

Gains Hawkish Precision.

O'Bones Macdonald:

Gained the "Extra Powder" ability that Dwarf Master Engineers have. For differentiation, it's named "Even More Powder".

Reduced number of projectiles from The Siege Spire ability from 30 to 25.

O'Bones Siege Spire building has two stages now. You need to build the first one at main_building_lvl_3 for 4000, providing the army ability early on.
It might sound expensive, since you wanna get the 12000 as well, but the lvl 2 variant boosts the previous building and gives you double the amount of cannon balls!
That means a total of 50 cannon balls in an area! Hype!

Along with the "Big Changes", I have updated the descriptions of each character to feature their additional special features!

Two Toes Adley :

Speed bonus for Bloated Corpse units now also affect Animated Hulks.
Missile resistance for Bloated corpse units now also affects Animated Hulks.
Upkeep reduction for Bloated corpse units reduced from -50% to -40%



Known Issues:

Macdonalds:
The animation for Macdonald on foot is weird when sieging.

Adley:
On corpse carts, she can't attack due to animation limitations. But her zombies will, so she can still deal damage.
On corpse carts, she has no animations when casting spells due to animation limitations.
On corpse carts, whenever adley goes into camp the light effects from the carts will remain.

Update: 27 Apr, 2019 @ 6:08am

NerfHammer:

Burke Black:
Removed "Melee defence +15 for Zombie Pirate Deckhands Mobs units"