Space Engineers

Space Engineers

MWI - Weapon Collection 2 (9)
Showing 1-10 of 22 entries
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Update: 8 Aug, 2020 @ 2:22am

Update: 27 Apr, 2020 @ 2:08pm

Fixed old LOD issue....

Update: 3 Apr, 2020 @ 2:21pm

Update: 26 Mar, 2020 @ 4:01pm

Updated to latest script version

Update: 16 Jun, 2019 @ 5:36am

Update(8)
- Tweak to PD targeting

Update: 11 Jun, 2019 @ 12:47pm

Update (7)
-Damage Tweaks

The reason that pulse turrets feel different is because i decided to removed the explosive damage. This is due to issues related to (as far as i know) KEENs code and explosions done through script as done in this mod.
The issue: Any block hit by the explosive damage will get destroyed even if the explosive damage is set to 1. The block at the hit location will always get destroyed. This makes balancing harder and it will make turrets overpowered.

If its possible to solve this or find a workaround i will add explosive damage again in the future.




Current Stats
-XB1 Pulse -
Damage per shot: 20000
Peak Dps: 6666

-XB3 Pulse-
Damage Per shot: 108000
Peak Dps: 16500

-XB1 Beam-
Damage Per shot: 21600
Peak Dps: 4320

-XB3 Beam-
Damage Per shot: 216000
Peak Dps: 14400

-Beam Cannon-
Damage Per shot: 100000
Peak Dps: 10000

Update: 10 Jun, 2019 @ 1:36pm

Update (6)
- Damage Tweaks

Update: 9 Jun, 2019 @ 5:42am

Update 5
-Re added the latest script version with power usage fix.
-Damage Tweaks

Update: 2 Jun, 2019 @ 3:11pm

Update 4
Changed back to the old script version until the power drain issue is solved.

Update: 31 May, 2019 @ 12:10pm

Update 3
- New version of the laser script added to the pack