Space Engineers

Space Engineers

MWI - Weapon Collection 2 (9)
453 Comments
Malpherian 6 Jun, 2024 @ 5:48am 
Is there a weapon core version of this?
Dying Dark Star 28 May, 2024 @ 7:42am 
here is a bug every time i paste or copy a blueprint or when destroy or remove a vanilla rail-gun it crashes.
Chiggy 9 Jul, 2023 @ 9:09pm 
looks like this mods dead but just in case its not, found a bug where its not drawing power from the grid after the first shot.
SiriusBlack 1 Jun, 2023 @ 8:13am 
I found a bug. There appears to be some incompatibillity between this mod and the vanilla railguns. Whenever you try to add a railgun to toolbar or spawn a ship that has railguns the game crashes.
GK111 7 Jan, 2023 @ 4:28pm 
I got a bug, or 2, first i cant target anything due to the camera is in to the head of the turret now (if i remember right it was at the end of the barrel) , and second after i place and shoot with it the weapon just remowed and a red text that does not fit in the screen says it removed beacause something unsupportedMODE is turned on and says to exit without saving and turn off that unsupportedMODE
Victoria, Angel of the void 18 Nov, 2022 @ 10:43pm 
I might look into what it's gonna take to fix this.

Don't quote me on that, since like... I do try to revive old mods like this that I do enjoy, but- I don't even know what's actually broken yet.
MedvePapus 10 Aug, 2022 @ 11:07am 
Another broken, abandoned mod...
xdevourx 22 Jul, 2022 @ 6:07pm 
Any chance this will get fixed?
Sunny 11 Jun, 2022 @ 2:03pm 
This is my favorite weapon mods because they require no hatches or ammo to be crafted PLEASE update this mod to the current version
Cavilier210 4 Apr, 2022 @ 6:07pm 
Will this be updated, or are we kinda stuck with the weaponcore version being the one we need to use?
alley_cat 14 Mar, 2022 @ 7:35am 
Hello I use your mod for long time and come back in the game, but the xb1 turret have a bug when control manualy. cannot see the target anymore, I don' t have a clear view, some turret part on front (don't have the same problem with the xb3
Squirejj 6 Feb, 2022 @ 10:33pm 
Pitty this is no longer working properly, it is one of my favourite mods. Weapons don't target enemy ships, can still be fire manually when controlled.
mmll 6 Feb, 2022 @ 2:16pm 
hello there, your mod breaks the new railgun ! can you pls fix this ?
Star_Kindler 21 Jan, 2022 @ 10:11pm 
Do you mean in survival? It seems to work fine in creative.
Krotos 23 Dec, 2021 @ 8:22pm 
Will this version ever be updated? A lot of us don't like WeaponCore. :(
bombbandit 21 Dec, 2021 @ 10:05pm 
whats with the secret npc weepon
Typhon Plume 21 Nov, 2021 @ 11:37pm 
I can confirm, weapons are not charging like it should.
DK5491 10 Nov, 2021 @ 11:25am 
This is working fine in creative mode apart from the sound. I cant hear anything when firing. Anyone know a fix for this?
Starkwood 8 Nov, 2021 @ 3:50pm 
the charging not working. this mod not working anymore right?
Starkwood 8 Nov, 2021 @ 3:47pm 
my weapons not charging ...
Victoria, Angel of the void 10 Oct, 2021 @ 1:03pm 
I just really appreciate how I need to actually fix this personally on my end even though the fix is in the comments.

Not that I wouldn't do the effort to fix it on my own side, but I find it so funny the author didn't copy and paste this fix into a hotfix update.

I may just totally not make my own models and use fixed code totally not from this mod to totally
not make my own beam battery turrets that actually work. Because that would be wrong since the author said no reuploads and to reupload this mod as it currently is would be stealing.

I'll just totally make my own beam battery mod. With blackjack... And hookers!
Stubkan 10 Oct, 2021 @ 10:42am 
Yes, the weapon update broke weapon charging. If you apply JejeServeurs fix below, it will make the mod work again.
Victoria, Angel of the void 8 Oct, 2021 @ 7:38pm 
Can't get it to charge anymore. I really liked these too... Ah well.
Target_practice 6 Oct, 2021 @ 3:10pm 
Thanks for the edit / fix. my disco death ship eater is back online! thank you jejeserveur
JejeServeur 22 Sep, 2021 @ 12:59pm 
at line (aprox.) 1580
comment :
//var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
put :
var powerAvailable = ResourceSink.SuppliedRatioByType(JejeServeurId) == 1;

at line (aprox.) 1596
RequiredPower = Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw);
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
at line (aprox.) 1601
RequiredPower = MinimumPower;
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, MinimumPower);
JejeServeur 22 Sep, 2021 @ 12:59pm 
Sorry Vlad_SVE the author say : "! ! ! NO RE-UPLOADS Allowed ! ! ! ",
I don't want to be quick or ban by Steam.
But, you can edit the file MW2_WeaponLogic.cs (make sure you make a backup of this file)

at line (aprox.) 164
after :
public bool InitialOwnershipCheck = false;
add :
//JejeServeur Fix For Heavy Industry Update (1.199)
public static readonly MyDefinitionId JejeServeurId = new MyDefinitionId(typeof(VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GasProperties), "Electricity");
Vlad_SVE 22 Sep, 2021 @ 12:33pm 
JejeServeur Can you share the MWI fixed mod ? How can this be done ? The author does not want to correct !!! And many people liked the mod ...
JejeServeur 30 Aug, 2021 @ 2:11pm 
Hello everyone,
I have made a fix for the mod "Directed Energy Weapons" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567023649 )
who use the same script from Meridius_IX / Lucas

I have fix this mod too in local but as the author say : ! ! ! NO RE-UPLOADS Allowed ! ! !
Vlad_SVE 22 Aug, 2021 @ 8:00am 
Author, finally answer the people !!! You're online right now . Wait for updates or do you not care about the community ? So many subscribers are waiting for at least some information !!!:steamfacepalm:
Jimmio92 13 Aug, 2021 @ 10:11pm 
Please update this for the new update which deprecates IsPowerAvailable. There's NO WAY TO USE YOUR GUNS, but the AI can blow the crap out of me with them?! SEND HALP D:
Sunny 5 Aug, 2021 @ 6:53am 
I really want this mod to be updated because it's one of the few good mods for energy weapons and I hate having to craft ammo, it's not working for me either since whatever the update did it screwed up the ability of this mod to craft charges for itself
Vlad_SVE 3 Aug, 2021 @ 5:56am 
Hi, is there an update planned for the game version 1.199 ? If so, when ?
astolfo_hue 2 Aug, 2021 @ 12:57pm 
I'm not a modder but is something in those lines

IsPowerAvailable is deprecated on 1.199 update


244850\1727383494\Data\Scripts\MW2_CustomEnergyWeapons\Config\MW2_WeaponLogic.cs (6 hits)
Line 1576: var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
Line 1592: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
Line 1597: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, MinimumPower);
Line 1657: if(ResourceSink.IsPowerAvailable(PowerId, RequiredPower) == true){
Line 1662: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw)) == true && currentItems < Settings.MaxAmmoInInventory && Settings.AmmoRegenerationFreeForNPC == false){
Line 1666: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePower...
Bubu DE 2 Aug, 2021 @ 5:43am 
The XB3 Pulse Battery, connected with the base, doesnt charge. I waited about 1 hr but nothing happend.
Low Energy can not be the Problem, cause my Shieldgenerator, that needs 146 MW, works without Problems.
astolfo_hue 1 Aug, 2021 @ 2:34pm 
Mod is broken due new energy system of 1.199 update
Vlad_SVE 30 Jul, 2021 @ 3:59am 
after the update, ammunition began to run out - fix it for version 1.199.020 , thanks
Katitoff 7 Jun, 2021 @ 3:19pm 
I have found my source of the problem-I was using this mod instead of weapon core one.
Katitoff 5 Jun, 2021 @ 10:08am 
XP1 - Laser Turret (small) does not have projectile particles on server, shoots fine, destroys things fine, just no projectiles(works fine on locally hosted game) anyone else had this issue?
mika1976 9 May, 2021 @ 1:22pm 
EX1 - Beam Cannons explodes often when shooting.. I know i have right direction. :D
Democracy Officer 19 Apr, 2021 @ 2:19am 
think the point defense cause some serious amount of lag when players go overboard with it. I warn you admins.
DeceiverSr 15 Apr, 2021 @ 7:08am 
Can we possibly fix the EX1 breaking the other turrets? Causes them to have to be used manually if one is out.
Artika 9 Apr, 2021 @ 10:56pm 
Good afternoon! I would like to use your mod pack when creating one of the servers. I think it will be a little more interesting with him)
I hope for your responsiveness
Server Discord:https://discord.gg/kT8fHF7SEx
[7HBK] Elrond McBong 2 Apr, 2021 @ 10:28am 
Even if this isn't the WC edition, WC stops to work as soon as there is an EX1 in the World, other weapons from this pack didn't cause this problem and no other Vanilla AI turret, i have.
Mr. X WeregλrurumonX 31 Mar, 2021 @ 6:47pm 
Can Confirm. WeaponCore breaks via EX1 Point Defense Lasers.
Miaoumi 20 Mar, 2021 @ 6:29pm 
Oh sorry.. The weaponcore version does break it though. It's very strange.
Mexpex  [author] 20 Mar, 2021 @ 3:50pm 
@Corporal Boy
note: this is not weaponcore version
Miaoumi 20 Mar, 2021 @ 10:28am 
EX1 Point defense lasers break weapon core.
Edmar Thorn 13 Mar, 2021 @ 6:42pm 
Is the beam cannon supposed to only fire from a single one and the others just amplify that?
built a fairly large array of them but no matter which one I fire it always comes from the same central beam...
Darkstar 1 Mar, 2021 @ 10:11pm 
Cannot, for the life of me understand why they will not reload / recharge. Tried conveyer, tubes, cargo, plenty of power since their 'supposed' to make their own ammo. Is there something I might be missing?
NoMercy 16 Feb, 2021 @ 9:10pm 
Mod work on new version se ?