Arma 3
Nod 01A: Certain Elements
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Update: 4 Jul, 2019 @ 6:16pm

Scenario:
CIVFOR: Game Master:
-Zeus soldier/stand-in civilian replaced by actual mod-based "Zeus" entity.

-all Nod forces were accidentally deleted in the course of scenario and mod updates. They have been restored and pathing has been reestablished. We will continue to monitor for outstanding issues.

-unnecessary enableAI Move syntax once applied to Alpha 1-2 removed, as their movement functionality is not disabled at the start of the scenario.


INFOR: Tmassah Militia:
-fleeing cooeficient of Tmassah Recruits adjusted to 60%. Total skill adjusted to 40%

Update: 21 Jun, 2019 @ 8:55pm

Scenario:

-scenario updated to ensure compliance with recent update to Command & Conquer: ARMA III Lives

Update: 11 Jun, 2019 @ 3:54pm

OPFOR: Brotherhood of Nod:

-spelling of Al-Kuwayfiyah corrected.

Update: 9 Jun, 2019 @ 8:09pm

OPFOR: Brotherhood of Nod:

-Alpha 1-2 Squad starts with Move disabled until such time as the player speaks to both Zulu and Seth. It is unclear how this Move ability was set to be activated.


Scenario:

-date in Environment configuration changed from March 6, 1996 to March 12, 1996.

-Apex Protocol-syled intro text restored. It is unknown how this was removed.

Update: 5 Jun, 2019 @ 7:16pm

Scenario:

-verifying functionality following Command & Conquer: ARMA III Lives update.

Update: 27 May, 2019 @ 9:01am

Scenario:

-verifying scenario integrity.

Update: 27 May, 2019 @ 8:53am

Global Defense Initiative:

-image on GDI laptop located in Nikoomba's headquarters changed to incorporate a GDI logo. A preview image is now part of the Steam images.

Update: 27 May, 2019 @ 8:49am

Brotherhood of Nod:

-briefing pages now include an image of Libya extracted from Command & Conquer: Tiberian Dawn.

Update: 26 May, 2019 @ 10:57pm

Scenario:

-suitcase in Nikoomba's HQ turned into a simple object.

-to avoid the issue of 'tethered' UN Delegates 'floating' through the upper floors of Nikoomba's HQ upon their surrender, the UN Delegates' positions have been adjusted so that their connection range is beyond the base of the stairs on the northeast corner of the room.

-UN Delegates now properly animate a motion of surrender upon the approach of the player.

-nationalities of UN Delegates changed from two Middle Eastern/African individuals to one United States and one United Kingdom.

-trigger area to trigger the UN Delegates to surrender adjusted. Trigger renamed and now incorporates the syntax to disable AI pathing.

-trigger area to enable GDI soldiers to guard Nikoomba's HQ building reduced in height.

Update: 25 May, 2019 @ 10:39pm

Global Defense Initiative:

-UN Delegates Path AI disabled; movement enabled.


Brotherhood of Nod:

-Nikoomba ARMA III profile image in briefing and in command tent updated to account for new uniform.


Tmassah Militia:

-4 empty ammo crates removed, as they were just used for fluff and aesthetics.

-position of Red Cross flag and some map markers adjusted.

-Tmassah Militia unit names redesignated to adhere to simple language and references to location rather than callsigns.

-Tmassah Militia patrol paths and behaviors adjusted.

-additional triggers configured to enable Tmassah Militia squads to respond to loss of personnel in specific defensive areas.


Scenario:

-all personnel positioned inside bunkers or in defensive positions have been set to "Stay On Position" to prevent them from leaving their defensive posture. Nod outpost Beta Defense Squad AI Path ability disabled to prevent them from leaving defensive posture.

-scenario updated to account for new class names of all soldiers and recent updates to Command & Conquer: ARMA III Lives mod.

-based on reactions to recent Task Force Fun scenarios lacking sufficient numbers of targets, we have increased the number of both mobile patrols and static militia forces throughout the area.

-we are working on releasing a copy of this scenario which increases the player cap to 30 players and includes additional objectives, such as destroying the militia communications post, forward barracks, and ammunition dump.