Arma 3
The Burning Rain
Showing 1-10 of 180 entries
< 1  2  3 ... 18 >
Update: 4 Jan, 2024 @ 1:49pm

  • Updated Refuel system Gvar to make sure it is Nil before building vehicle refueling array

Update: 4 Jan, 2024 @ 12:47pm

  • Updated Refueling Framework, array is now directly passed in initserver.sqf settings, some vehicles also weren't added, now fixed.

Update: 15 Dec, 2023 @ 8:08pm

    Added:
  • New trader that sells WBK' IMS weapons (Improved Melee System) - He is located next to the prospector in Elektro
  • Compats to WBK IMS checks, if IMS is actively loaded the weapon loot pools will be automatically updated to contain IMS Melee weapons

Update: 18 Nov, 2023 @ 8:10pm

Updated:

  • Re-added custom combination locks back to iBuild base material trader at Elektro Docks (Must use Misery iBuild compat to buy them)

  • Re-added GRAD fortifications saving to player (now when you buy fortifications and don't place them they shouldn't delete when you leave your session)

    Removed:
  • deactivated GRAD notes system

Update: 14 Nov, 2023 @ 12:04pm

Removed:

  • Scripted Artifacts spawner

    Added:
  • Module based Artifact spawns (cleaner and more performance friendly)
  • Max POI's allowed to be active is now 5

Update: 4 Nov, 2023 @ 10:40pm

  • Increased difficulty of campground POI's

Update: 28 Oct, 2023 @ 4:35pm

FIxed:

  • iBuild trader being present when iBuild is not being utilized, fixed with an init check using the iBuild check Gvar from Misery
  • Smelter and Anvil showing as "undefined display names" object they were still using the old TCRP classnames, converted to their Misery classnames

Added:
  • GRAD persistence world state saving function - it is now called on ESC keypress (when leaving the game) tested it a bit and the lag bump is notice-able but what would be worse is forgetting to save your world state only to restart and have none of your vehicles, or caches, etc... So I've implemented it for a save guard...

Update: 27 Oct, 2023 @ 10:13pm

Updated:

  • POI generation distances following recent Misery patch with "Safe Buffer" zone

Update: 27 Oct, 2023 @ 4:09pm

Phantom settings retweak from NA port since setting reset to default in the settings module

Update: 27 Oct, 2023 @ 4:00pm

    Fixed:
  • Some placement issues due to porting newer POI modules from NA's build

    Tweaked:
  • Some POI module spawn chances