Stellaris

Stellaris

Developing Ethics and Origins [2.3.*] (DISCONTINUED)
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Update: 2 Jul, 2019 @ 11:52am

-Fixed an issue with the ethics pick event during the mid-game start year
-Changed base pop yearly ethic/monthly faction shift chance from 2% to 25%.
-Idealistic Foundation consumer goods upkeep reduction now applies to Manager jobs.

Update: 22 Jun, 2019 @ 5:36pm

Quickfix: Fixed trigger for event for choosing an ethic to gain 5 years after the Galactic Market being founded not working.

Update: 21 Jun, 2019 @ 10:12am

-Idealistic Foundation civic now actually available for corporate empires.
-Changed Idealistic Foundation localization to say that it keeps all of your ethics at game-start.
-Created 3 opportunities for regular empires that don't have at least 3 ethics points used up to choose ethics as game goes on (because that's literally the point of this mod) when: 1) having a neighboring empire of any kind OR 15 years have passed since game start. 2) 5 years have passed after the Galactic Market is founded. 3) 1 year has passed after the Mid-Game start year.
-Removed changes for dealing with reform government and embrace faction influence cost for the sake of compatibility and because of the above change.
-The two previous changes fixes a version change oversight (used to work in another previous patch but didn't last patch) where the AI would not even try to embrace factions to gain any ethics.

Update: 5 Jun, 2019 @ 10:40am

-Error fix in civics file

Update: 5 Jun, 2019 @ 7:40am

-Fixed faction embrace cost back from vanilla values to 200
-Technocracy now requires Fanatic Materialist like in vanilla

Update: 4 Jun, 2019 @ 10:35am

Overridden vanilla files fixed.

Update: 4 Jun, 2019 @ 10:09am

Updated filler localization for non-English localization files.

Update: 4 Jun, 2019 @ 10:06am

-The Old Gods event chain will no longer do Paradox's way of shifting ethics when you don't have all ethic points used up. Only changing this one for now since this one can show up early. (changes "events/anomaly_events_3.txt")
-Fixed an incorrect modifier value for Corvee System

"New" Origin Civics:
-Idealistic Foundation (CHANGED): No longer restricted to being Egalitarian, can be chosen by Corporate empires, start with all chosen governing ethics at game start, +5% citizen pop happiness, +3 energy from administrators, -2 consumer goods upkeep from culture workers/priests

Update: 11 May, 2019 @ 3:03pm

For Civic Modders: The compatibility template will have a small but significant change.

-All empires now have their generated AI personalities checked (and implemented as a flag, if needed) before clearing ethics. This will ensure that the AI will start off having a personality instead of being Despicable Neutrals for the most part. Once an AI empire has 2 or more ethic points used, the normal requirements for AI personalities will be used. (changes "common/personalities/00_personalities.txt")
-Changed so that the mod only starts clearing ethics after 1 in-game day. This is due to AI personalities triggering 1 day after game start for empires other than players.

Update: 10 May, 2019 @ 12:43pm

Civic oversight fix

-Post-Apocalyptic is no longer available for Gestalt Consciousness empires (too powerful for hive minds, useless for machines)
-Life-Seeded is no longer available for Machine Intelligence empires (too powerful for machines)