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like, for example, if a leader which represents a faction wins the election, your ethics shift toward the ethic his faction represents. i suggest this because while i may have 70% of my empire xenophile, my ethics are not at all xenophlie and the xenophile ruler is constantly re-elected.
-Idealistic Foundation civic now actually available for corporate empires.
-Changed Idealistic Foundation localization to say that it keeps all of your ethics at game-start.
-Created 3 opportunities for regular empires that don't have at least 3 ethics points used up to choose ethics as game goes on (because that's literally the point of this mod) when: 1) having a neighboring empire of any kind OR 15 years have passed since game start. 2) 5 years have passed after the Galactic Market is founded. 3) 1 year has passed after the Mid-Game start year.
-Removed changes for dealing with reform government and embrace faction influence cost for the sake of compatibility and because of the above change.
-The two previous changes fixes a version change oversight (used to work in another previous patch but didn't last patch) where the AI would not even try to embrace factions to gain any ethics.
For Civic Modders: The compatibility template will have a small but significant change.
-All empires now have their generated AI personalities checked (and implemented as a flag, if needed) before clearing ethics. This will ensure that the AI will start off having a personality instead of being Despicable Neutrals for the most part. Once an AI empire has 2 or more ethic points used, the normal requirements for AI personalities will be used. (changes "common/personalities/00_personalities.txt")
-Changed so that the mod only starts clearing ethics after 1 in-game day. This is due to AI personalities triggering 1 day after game start for empires other than players.
@Melody: In terms of game mechanics, I see this as more of a policy/AI opinion issue than an ethic issue but I'll see what I can do without messing with compatibility.
let gestalt conciousness have other ethics. that's one of my big complaints with vanilla stellaris. Just because they all have the same opinion doesn't mean they don't have an opinion.
like, they see other life forms capable of thought and decide "hey, we should treat these creatures like this".
you can nerf GC itself to compensate. They don't have factions so it may need to be event based. Say, upon contact with 3 other empires, choose an ethic, another 50 years later, only get two ethics b/c GC.
Devouring Swarm and the like may need some looking at.
Some civics require that you have all your ethics intact or else they would deactivate, like Fanatic Purifiers. Gestalt Consciousness empires will always keep that ethic as it'd make no sense to clear those either. And then there's certain ones that require only one or two ethics, like Agrarian Idyll or Inwards Perfection (Barbaric Despoilers is an example but I made it so that having that civic leaves your ethics intact).
If that civic was not one of those civics, tell me which civic you picked and I'll look into it as long as it's not a civic from another mod.
-Ethics attraction on its own is mostly evenly split in the early game (assuming you're not picking the origin civics that require ethics) so you should be getting almost all of the factions after 11 years. If you pick Xenophile or Spiritualist during empire creation, you'll gain ethics attraction toward it, moreso if you pick the fanatic version.
-For the pacifist/xenophobe swap, it's mainly just to nerf Fanatic Purifiers since they would start with Fanatic Xenophobe, which would allow them to snowball a lot more quickly than a normal empire by default. I already directly nerfed civics with Total War CBs in general though, so I'm not sure if it's overkill. Would need to test things more.
Empire bonuses for being pacifist and xenophobe are swapped.
Why? What is your logic for doing this switch?