Stellaris

Stellaris

AI and Balance Overhaul 3.0
Showing 1-10 of 34 entries
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Update: 28 Apr, 2021 @ 2:54pm

Update: 19 Apr, 2021 @ 5:40am

Update: 1 Mar, 2020 @ 12:09pm

fix

Update: 15 Feb, 2020 @ 4:42pm

Improved AI resettle logic. If planet have pops with low habitability, AI will swap them with those pops who have a high habitability.

Update: 10 Feb, 2020 @ 1:12am

Fixed AI trading and optimized budget

Update: 22 Dec, 2019 @ 3:17am

Update: 21 Dec, 2019 @ 4:07pm

Update: 18 Nov, 2019 @ 6:52am

Update: 16 Nov, 2019 @ 3:24pm

Update: 16 Nov, 2019 @ 1:02pm